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on the other hand the hammer: you need recover, you need an insane fatigue pool (as on most berzerkers). but they are strong. not just vs armor. they mostly protect my flanks with their curve move and just destroy ♥♥♥♥. doesnt matter what.
so generell tip (if you are newer) in my runs i always had 2 hammer bros and only ever 1 good axe guy(needs to be really well fitted to be better than a normal sword zerker)... so go get yourself some hammers >:-)
A bit less damage, but when you get a named hammer that gets covered.
I do find one handed axes much more useful than one handed hammers though..
Warhammer should beat Fighting Axe against most enemies. I haven't done very much testing with shieldbros, but Warhammer/Winged Mace Duelist are usually better than Fighting Axe.
They both lose handily to Warhammer though, I think you are underestimating how good it is. You don't even really want to use Destroy Armor unless it is a high armor and high hp enemy, like Warriors and Chosen. Warhammer should do even better outside of a sandbox calculator because you can be smart about who you attack with it and leave teammates to mop up the stripped enemies. It's bad against Unholds and such, but you would just switch to a Sword there.
If you are trying to maximize damage on a shieldbro, then Warhammer should be a better pick than Fighting Axe against most enemies, but it does cost 11 Fat per swing instead of 10.
A few posts above I talked about 2H Hammer Smite vs. Greataxe Split Man vs. Mansplitter Split Man.
We both know Hammer has more ablity than Axe BUT damage contact only "BODY" or "HEAD" instead with AXE damage contact "BOTH"! easy to see the first difference damage ONE TARGET! Hammer has "stagger"? then i will pick adrenaline for AXE.
you said you need a lot of fatigue to hammer for AOE skill, but do you really need how many aoe something then aoe again? you use AOE because "Reach advantage". that all, you trade one perk to take around 15 - 25 MD but the true nearly every turn less then 10 MD! for Axe we 95% time we use normal one hit. then i will pick "Indomitable" to recieve damage. Now caculator fatigue pool, AXE with indomitalbe will need fatigue more Hammer with AOE only! if you use AOE then you can't indo,, if you use indom than you can't AOE. this is second difference.
two type weapon with two type play, you can't compare weapon to weapon only without your build bros work efffect with that! for me Hammer is a upgrade version Sword vs armor!
Like crossbow and bow, a lot of people hyped bow very much but only get into battlfield then we will know what is dangerous weapon. i like the way Tok tok death instead pew pew all round with nothing
Also, the great axe always hits the weak spot in the armor. Always.
Not trying to shoot you down here but it seems like your understanding of the game mechanics is not very precise and the math just doesn't add up for the cases you provide.
I really like this type of bro too. It's usually a high-fatigue adrenaline backliner who gets RA for me. Very cool when he gets to shift into roundswing greataxe mode!
I also agree that the greataxe is useful because it "always hits the weak spot in the armour." Kill'em All, he means that split man will always hit both the head and the body. This is useful because some enemies have much weaker head armour than body armour, or even the other way around (either because they spawned that way or because the head or body happened to be stripped).
In that way, it's a cool tactical option because you don't have to worry as much about accidentally hitting the wrong body part.
Splitmanning sergeants always feels strong! (Never done the math, but it makes sense...)
EDIT: I did the math bad. Applied Brawny to Nimble. See Turtle post below for correct numbers.
And by did the math, I mean I used LordMidas's calculator and tweaked it to use the right Nimble percentage... Hopefully there aren't other bugs... (Too dumb to use Turtle calculator.)
Greataxe has a 100% chance of killing a max-armour 210 sergeant in 3 hits!
Mansplitter is about 40+% chance of 2 hits and just under 60% chance of 3 hits.
2h hammer is about 55+% chance of 3 hits and 40+% chance of 4 hits.
Interestingly, the greatsword has a roughly 10% chance of 2 hits, 10+% chance of 3 hits, and less than 80% chance of 4 hits.
2h mace gives tiny chance of 2 hits, less than 20% of 3 hits, and about 80% of 4 hits.
(Greataxe / Mansplitter are also the most consistent vs. a 150 sergeant, against which everything except the axes does worse due to the higher Nimble percentage.)
...assuming no missed bugs in the calculator.
Anyway, of these choices I'd definitely go with the mansplitter or greataxe here. This is exactly the kind of situation McGrits was referring to IMO.