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Also getting armour would be even more of an RNG fest without it.
If it is hitting you for half hp then your hp stat is too low.
Dagger using enemies are annoying.
5% will eventually happen, twice or trice in a row too. Few forged bros can survive more than 2 punctures, so basically any time you end your turn next to 2 or more dagger gobbos you are testing your luck.
There is a reason why you don't want to follow Ambushers too hard - they can be more dangerous in melee than with arrows.
Maybe puncture should have 0% minimum hit chance?
Daggers are 15-35, and Goblin Sword/Daggers are at 20-30. If you are fielding 60hp Forge units then that's kind of on you for being at risk of Dagger cheese.
By your own estimation minimum hp to be *really safe* from 2 punctures is 71. 106 for 3 is pretty much out of reach for forged bros.
I do not want my bros to have ANY chance to die in single turn, because eventually enemies *will* get lucky enough.
Some people have been suggesting that BF be buffed (!) to fix this balance, but that just seems super misdirected to me. The current tension is beautiful.
It's not.
I agree.
at least on vet you can do without indom at all in most fights without loosing someone.
It's maybe needed on expert for certain bossfights (kraken maybe) and very late game encounters (monolith, etc), but you can do without indom at all without always loosing brothers.
It's just the easiest way to deal with most problems, but it's far from the only solution.
In my current vet/vet campain (trying to use different "new" builds that could always happen to be useless) I got ONE brother with indom at all. Only because he needs it, he is supposed to keep Unholds busy and I don't want him to get tossed around by them, but I never needed to use it against anything besides Unholds.
Though I did have many shieldwall cyclers.
Funnily enough, Unholds specifically are easy to handle without Indom, as long as you properly lure them into flat terrain.
But that's only due to how their AI works, If Unholds really wanted to $%^ you up, they could simply spam toss unconditionally.
I run my forged bros at around 90-100 hps FYI to avoid dying to multiple puncture and crossbow headshots. (not that you should be getting hit by either that much to begin with if you play your cards right)
you are right, indom is not needed for unholds.
In this specific build, I tried to build a brother that could keep one unhold busy in a 1vs1 for as long as possible. He needed that indom to keep the unhold from moving him away and attacking another target.
I tried the same with taunt, but it was far less effective.
In an endurance test he made it for 56 turns of 1vs1 melee against one regular unhold before that melee was interrupted by being tossed away and the unhold moving to a bait-character close by.
The attempt with taunt could only make it for max 15 turns in several tests before the unhold managed to escape that melee and engage the bait.
As others have stated if your frontliner runs around with just 60HP you're asking to get killed anyway.
I think we have yet to witness the salty peaks of dagger hate. Next DLC is yet to announce the human enemies, but I absolutely expect to see some assassins in the mix. The rage... it will be glorious.
Edit 2:
Sweet!
Edit:
In a 1 on 1 duel it'd be difficult indeed. But you are mot even talking a 1 on 1 scenario. And all games are simplifications of reality, especially turn-based games. IRL winning in a 2 against 1 scenario is hardly possible (assuming all people involved know what they are doing and are equipped appropriately), beating any worse odds is a thing only in Hollywood and THAT is the "very stupid" idea. You've got people bashing and grabbing at you from all sides with no possible defense to speak of, you'll just get tackled to the ground and pinned there to be finished off at their leisure. They don't really need any skill to get at you then.
If anything surround boni and penalties should be even more severe than they are now, the only reason they are not is that the game is designed around fun, not realism.