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AxeHammer is alright for a mid game weapon, but by the time the crisis rolls around you should have Warhammers or Fighting Axes. Warhammers are not easy to get without buying them (only Sergeants can have them) so they are pretty rare or inaccessible if you don't want to anger a Noble House. Fighting Axes are pretty easy to get for free from Fallen Heroes though.
I would argue that it's not THAT important to also grab the axemastery, but like most hybrid-weapons, they become weapons of obscurity in lategame, when you try to exchange all gear to famed/legendary once because there is no famed/legendary version for it.
I do, honestly, agree that it's a rather decent weapon option, especially during early game raider-origin, which is my favorite, so yes, I tend to use that thing quite a lot, mostly with shields, till I can savely change into lategame builds.
I do kinda love the axehammer though, it is very cute. Justice for the north! Named barbarian one-handed weapons! Make drum an alternative to banner! Get the clowns out of congress!
If you want a Hammer guy that can break shields for whatever reason then you can use a Warhammer and Quick Hands to a Fighting Axe in your bag to break shields. Realistically though, breaking shields is not very good in general most of the time, and particular not when you don't have Axe Mastery, which isn't going to be the preferred mastery for AxeHammer anyway.
The military pick isn't a bad weapon at all. They are immensely useful when you start finding them, as they are the first weapon you receive that can reliably punch through chain armour. Not sure why people are leaping ahead to talk about late-game.
Named AxeHammer would have one very strong niche.
If it rolled armour pen, and it rolled at least 15%, it would get to 100% armour pen with duelist, at which point its attacks begin to entirely ignore armour, exactly like puncture does for daggers. Except without the massive fat cost. Or the to hit penalty. And with double grip bonuses. And with headshots.
Splitting shields against orc warriors isn't worth it, it just massively increases the damage they'll do, since not only will they now attack even more frequently, they get the double grip damage bonus.
Truth.
I was unclear and meant split shields vs undead and crush armor vs orcs
Most of the time, however, you do NOT want to destroy armour. Which is why picks and hammers are generally not my weapons of choice and definitely not something I'd waste a perk slot on.