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In terms of actionable things to do - cheat (within the game's mechanics). Surround enemies to get adjacency hit bonus. Fight on high ground. Use spears and swords, try to get people to confident morale and enemies to wavering. 60-70% to hit is still a 40-30% to miss; a lot of the game's strategy is about mitigating that inherent risk and pumping those chances higher.
EDIT: Oh, also - nets.
You probably are. The problem is that we get very small sample sizes. So variation is very much noticeable. Over millions of rolls the numbers don't lie, over 30-40 rolls, just about anything may happen. The 'good' news is, the same goes for the AI. The bad news is that you can't (and really shouldn't) count on to hit chance, other than you should probably prefer a 60% over a 40% THC.
- Do everything you can to improve your chances. (Surround, net, destroy shields)
- Always expect to miss (have a plan for when you do, see the third point)
- Invest in defense (shields, rotation, disarm, stun, goblin poison, overwhelm)
Xcom cheats in your favour to make things look more dramatic and action like.
The game is just really hard. A 60% hit chance is a 40% fail chance, which is a lot. Work with the game mechanics to increase that chance, especially in the early game -- surround enemies to get a bonus, use swords and spears to get a +% bonus, and you'll increase it to 80-ish%. On top of that, pick your fights carefully, Battle Brothers doesn't hold hands -- if you bite more than you can chew you will be killed; fight only thugs at the beginning until you get better gear and learn the basics of the game.
If you're gambling your whole fight on one or two rolls then you're doing it wrong
1) Someone gets unlucky and feels like the percentages don't match their experience.
2) The unlucky person comes here to express their RNG doubts in whatever fashion.
3) The long time forum users start to make the posts they've made dozens of times before and tell about how it's all been tested, that we're all biased to remember bad rolls more than good ones, that sample size is a thing and that unlucky rolls are possible over an extended period of time with true RNG.
4) In the end it's up to the unlucky person to decide what they believe as people usually don't have the links to the independent tests at hand and even if they do, the complaining person will often decide to trust their small sample size personal experience over the large sample size test of unknown, untrusted origin.
- People who think that whatever bad happens to them is not there fault quick to blame others for their mistakes. Usually immature people sometimes just unfortunate people.
This perception makes it hard to self asses and improve.
- True judges of their environment and actions - very rare.
- People who give themselves credit for most of the things that happen to them.
Good with self improvement ambitious and versatile. However long spells without results can lead to self-doubt or even depression.
Person can change ones type multiple times over the lifetime.
I myself changed type from 3 to 1 then 3 then 2 and I now achieved true knowledge of meaning of everything. Everything I lay my gaze upon is instant success. I can create life with my fleeting thought and death itself needs my permission to take me or anyone I know.