Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I was almost going to get this game. Unfortunately not many youtube reviews. Is this game really as good you say? I just got battle brothers. Hope I enjoy it.
Faster than Light is another game while not exactly turn based it's got a great game play.
While I didn't like Into the Breach, it's also another.
Having put a few hours into Battle Brothers compared to putting many dozens of hours into mount and blade (and more recently, bannerlords), Battle Brothers feels like a 'lite' version of bannerlord.
In battle brothers you can't really interact with any of the roaming caravans or other roaming parties. You can only interact with specific contract related things or special places on the map.
That said, the game loop of battle brothers has me micromanaging my individual characters skills, equipment, formation way more than in bannerlord and it's quite fun spending time doing this.
I feel more like most of your party in bannerlord feels more like cannon fodder (aside from your companions), but in battle brothers you'll get attached to each individual character, they all have back stories and will continue to make their own story with the more battles they fight (i.e. hey my guy Grimwald chopped off the head of 3 enemies with a might swing, turning the tides in the battle that we should have lost!), that kind of thing. Based on their actions, they kind of morph into their own persona.
Not really sure why I'm writing a mini-review here. haha But yeah, I think bannerlord is the closest in gameplay that I've played so far with battle brothers.
I do have Warband but never got around to play it properly. Never got hooked by the game. Feels like I'm wondering like a headless chicken. That's one of the reasons I'll wait for a better sale price because I don't know if I'll enjoy the game for hundreds of hours or just half dozen trying to figure it out how to play it.
Should I give Warband another try before picking up BB? How would you compare these two games? Why BB and not M&B? What are the key differences?
Update: Landshark, as I was writing my reply, you read my mind. Thanks for you input!
Hey, np. If you have any specific questions about the comparison just let me know.
They're somewhat similar on the sandbox campaign level, but Warband has more in-depth mechanics there whereas Battle Brothers has superior writing. In Warband you can own land and manage vassals for example, in BB you're locked into playing a band of roaming mercenaries. Warband has a very grand scale there, BB is about micro managing a chosen few soldiers you'll get attached to.
Battles aren't even the same genre in these two games. Warband is real time action where you can command your troops from ego / 3rd person perspective and engage into directional melee / ranged combat yourself. Riding and cavalry are very well done for an action game. The combat system is really really good and sports a nice multiplayer, but noobs don't stand a chance there at this point.
BB has supremely excellent, difficult turn based combat with true RNG hitchances and permadeath. You won't have an avatar on the battlefield except with one DLC origin. It's easy to wipe and to lose bros, especially at the start of a campaign. Building your bros as they level and get better gear is an integral part of BB and it's excellent. Once you know what you're doing the system opens up and you'll discover that there is an incredible amount of viable builds, but it takes hundreds of hours to really get there. It's a super deep combat / level system.
In Warband it's impossible to die, you can only get captured. It's much more casual in that regard and you tend to play fewer / only one campaign. In BB most players retire once they wipe or have an imba team with no challenge left.
Plus Warband has a ridiculous amount of really good (total conversion) mods. BB falls off in this regard. There is one freaking big mod called "Legends", a couple of well done mods that add more content and many QoL / minor mods, but it can't compare to Warband's mod selection.
But it’s not even released so I come here to find something similar.
Wartales is like a 3D version of Battle Brothers and take the economy management from Mount and Blade, which hits my favorite zone.
The devs themselves recommended Mount and Blade on their FAQ as a similar game, so it's a fair bet. Although I'd stay away from Fire and Sword unless you really like the main game.
There's a few sci-fi games that are kind of similar. I saw someone recommend Battletech, and it kind of is in the same way Mordheim is. I think both games have more similarities to each other than BB though.
I think most people who like this game would probably like the X series for reasons I'm having trouble trying to articulate into a sensible explanation as to why as the games at first glance aren't even remotely similar, but have a similar enough gameplay loop that I could see overlap in the fanbases. The X series has you eventually running a trade empire in space with gameplay that turns from a standard ship combat game to a more RTS styled game, eventually feeling like a very weird 4X game mostly associated around trading. The game is similar in that you are trying to lead a sort of company in a universe that doesn't initially give a damn about you, with it being very easy to die, and you eventually scratch and claw your way to relative success. The general feel and grind is kind of similar. Both games can get kind of tedious and repetitive, with the X series being far far more so (even it's most devoted fans won't deny this, there will be lengthily periods of flying back and forth especially in the first game). I will warn the first game in the X series has not aged well, and the third game runs into hardware problems much later on as a result of the industry switching over to multi-core processors.
I feel like I'm obligated to second this, if for no other reason than that the devs for some inconceivable reason have followed me on Twitter for over a year.