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Champion swordmasters are the best of even that elite group. This is like being one of the best NBA players or the best footballer in the entire world. These guys are the Michael Jordans of melee combat -- once a generation.
Anyway, yeah, they're probably the strongest champ. Try fire pots, nets, poison.
Ending his turn on a fire tile does 15-30 Damage, with 100% Armor Damage and 10% Direct Damage.
At best he will have 70 armor, in worst case 200. He will also have 94 hp. so if you are lucky he can go down in 6-7 turns only from the consumables. which is rather good when you got only 3 guys, ain't it?
Might take a while if he got the best possible armor he could have, but in the arena it's one of the best options.
As for other scary champions, while swordmasters are probably overall the most troublesome, barbarian chosen and kings can also be rather scary if they spawn with a 2H mace. Between the high damage and high armor pen a headshot can often instantly kill a forged bro if they don't have enough investment in HP. So while they're much easier to take out than swordmasters there's still a butt-clench each time one of them takes a swing.
I just tend to don't have regular nets with me anymore at the point I accept fighting swordmaster champions in the arena. The upgrading costs are rather small. But you are right: a regular net will do the same.
nvm
4 ap is an attack he won't throw at you and so keep your Brother alive a bit longer.
Ranged weapons and a good tank seems the best way to deal with them