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Lindwurm strategy?
I have 12 level 12 guys armed with the best stuff I could find and I'm still getting my ass wiped by lindwurms.
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Showing 1-15 of 20 comments
YuMMz Nov 4, 2020 @ 7:06pm 
You want a very strong tank to hold 1-2 at bay and then 2tile weapons to damage, whips also work. I've only fought groups of 3-4, but I tend to bring 1 tank per lindwurm and arm the rest with pikes. I'll then position to get each tank on a wurm and start focusing them down.

Once in position, don't attack with your tank, just shieldwall or indomitable. If you only attack with 2-tile weapons, you won't get acid on you. If you get a few scale and create a few lindwurm cloaks, then you can really start knocking them down with 1-2 2h cleaver bros. a few whips with overwhelm can help also.

There is definitely always a bit of RNG in lindwurms, because they hit hard. So, take that into account. You can lure a group towards town and into soldiers and then 3rd party them, but that's a crutch. Good luck!
Last edited by YuMMz; Nov 4, 2020 @ 7:07pm
turtle225 Nov 4, 2020 @ 7:46pm 
Yes, a few dedicated tanks and the rest of your team with Polearms preferably out of range of the heads.

Overwhelm is helpful if your tanks can't get down to 5% hit chances on their own.

Bring Smokes or Rotations just in case a tank or somebody gets into trouble.

Focus one at a time if you can, though Handgonnes can potentially deal a lot of spread damage if you get two or three wurms to bunch up.

Lindwurms are also bugged right now to not deal any armor ignoring damage, so that makes them less threatening than they should be.
Nasarog Nov 4, 2020 @ 8:23pm 
The trick is to not stand your people shoulder to shoulder to minimize impact. Also, overwhelm the hell out of them. Works for me.
Santo Nov 5, 2020 @ 12:38am 
Re: Overwhelm, a handgonner with Overwhelm is super useful when fighting against Lindwurms.
Nasarog Nov 5, 2020 @ 5:13am 
Originally posted by Santo:
Re: Overwhelm, a handgonner with Overwhelm is super useful when fighting against Lindwurms.

I like archers for that because you can move them further back, otherwise they are easy to target.
nightworg Nov 5, 2020 @ 12:29pm 
Some tanks with high Mdef and indomitable. Like 80 or more, and a couple of archers with overwhelm really comes in handy against them. Reach weapon for all the other dudes. nets is always useful.

They are still very dangerous in larger numbers like 6-7 because they take so long to kill. Eventually your tanks are going to get hit, and they can't take that many hit.
Nasarog Nov 5, 2020 @ 1:25pm 
Originally posted by nightworg:
Some tanks with high Mdef and indomitable. Like 80 or more, and a couple of archers with overwhelm really comes in handy against them. Reach weapon for all the other dudes. nets is always useful.

They are still very dangerous in larger numbers like 6-7 because they take so long to kill. Eventually your tanks are going to get hit, and they can't take that many hit.

The acid blood doesn't help, but I did buy a helmet that at least protects the head of one of my tanks.
YuMMz Nov 5, 2020 @ 2:24pm 
Originally posted by Nasarog:
Originally posted by nightworg:
Some tanks with high Mdef and indomitable. Like 80 or more, and a couple of archers with overwhelm really comes in handy against them. Reach weapon for all the other dudes. nets is always useful.

They are still very dangerous in larger numbers like 6-7 because they take so long to kill. Eventually your tanks are going to get hit, and they can't take that many hit.

The acid blood doesn't help, but I did buy a helmet that at least protects the head of one of my tanks.

Lindwurm cloak add-on will protect your armor. With the helmet, you can have a 2hander meleeing them for pretty good damage and immune to acid. You want really high mdef, obviously.
Nasarog Nov 5, 2020 @ 3:00pm 
Originally posted by YuMMz:
Originally posted by Nasarog:

The acid blood doesn't help, but I did buy a helmet that at least protects the head of one of my tanks.

Lindwurm cloak add-on will protect your armor. With the helmet, you can have a 2hander meleeing them for pretty good damage and immune to acid. You want really high mdef, obviously.

I prefer the Hyena and direwolf ones. It helps with going first and breaking my opponents.
YuMMz Nov 5, 2020 @ 8:53pm 
Originally posted by Nasarog:
Originally posted by YuMMz:

Lindwurm cloak add-on will protect your armor. With the helmet, you can have a 2hander meleeing them for pretty good damage and immune to acid. You want really high mdef, obviously.

I prefer the Hyena and direwolf ones. It helps with going first and breaking my opponents.

Those don't really help much with lindwurms, which is the purpose of this thread.
L V X Nov 5, 2020 @ 9:32pm 
Up to 5-6 Lindwrums are not a much of problem for a late game company. But 8 of those...probably toughest challenge in the game.
GreatPalm Nov 6, 2020 @ 3:29am 
lindwurms are kinda broken in late game. Early game they are very few and easily killed as intended, but in late game you can face 12+ lindwurms, you can gamble or abuse their ai by baiting them with one bro with ranged weapon - they will all try chase him
Nasarog Nov 6, 2020 @ 4:31am 
Originally posted by YuMMz:
Originally posted by Nasarog:

I prefer the Hyena and direwolf ones. It helps with going first and breaking my opponents.

Those don't really help much with lindwurms, which is the purpose of this thread.

The Direwolf does because of the overwhelm and fear combo. The Hyena makes sure that even my slowest people get to hit first.
A5G_Reaper Nov 6, 2020 @ 5:10am 
Lindwurm is probably the worst enemy you could try to fear after the undead.
Nasarog Nov 6, 2020 @ 5:20am 
Originally posted by A5G_Reaper:
Lindwurm is probably the worst enemy you could try to fear after the undead.

Yea, probably, I still do it... Sometimes it even works :D
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Date Posted: Nov 4, 2020 @ 6:26pm
Posts: 20