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I like to mix the weapon loadout of my company. I always have at least one mace / polemace, one axe / longaxe and one hammer / pole hammer. The rest depends on the weapons I have in my wagon when one of my brothers turns lvl11. That is when I typically spec a weapon mastery.
I love to use Greatswords, too, so one of these is often present as well. They don't get a reach weapon but a one handed sword and a net for flexibility.
Backline - as many billhooks as I can find, normally paired with a sword and quick hands for double attacks when pressured...
I've been warming up to the polearm QH style. I'm more of a throwing weapons guy, but part of that is because I mostly play short 1-crisis games. You can get a full set of javelins very quickly, but a full set of military-tier polearms is harder to get.
My games see lots of billhooks because they are the "rarely optimal, never wrong" option. If you can only afford one polearm, the billhook is the one to get.
Longaxes are my second favorite. Like you say, they're good against fleshbags and bring unique utility against Schrats. Any fool can crack shields with a longaxe, so you can hand it over to your new recruit or your archer and they actually do something useful against the walking trees.
I try to grab at least one polehammer before accepting any greenskin contracts. If you run into an orc warrior with a mid-level group and you don't have some kind of dedicated armor smashing, you're kind of screwed. I prefer the polehammer as the first anti-armor purchase because it's easier to move the polearm guy to where he's needed than to move a frontlinee with a non-reach hammer. The frontliner might get tangled up with Orc Young or something, whereas the polearm can always easily redeploy to chase the warriors.
I end up using a lot of polemaces in my games, but that's mostly because of my love for low level play. You find lots of those things naturally when fighting nomads, and hey, they're better than pitchforks. But like you say, their damage doesn't keep up. The two-tile stun attack is nice, but is never as good as I think it's going to be. I prefer whips if I need some kind of control-at-a-distance functionality.
I have never had a good experience with the spetum. I don't like spears in general, so they're probably just not my thing.
Indeed. =D
And the devs will nerf reach weapons, and we will ultimately have nothing left but our fists.
https://youtu.be/bmfudW7rbG0
Not much harder. All you have to do is choose a noble house enemy, raid their caravans, hire a brigand follower, and attack a few of their supply caravans. The billmen carry pikes, billhooks, and polehammers. Supply caravans often have only like 6 defenders, so 12 men in raider gear is enough. Can do that before the 1st crisis no problem.
*edit*
It's called tipstaff.
I am enjoying the idea of this polehammer / longaxe dominance.
Could also run a fencing sword for 2 tile reach attacks, that's what I like to do. :)
In terms of raw damage it is scoring 8.94 in the test. That might seem surprisingly worse than the Banner given that it is just 10% less effective against armor, but it also has +5% headshot chance compared to the Banner which actually works against it.
If I factor the 5 point bleeds that it can inflict it scores at 8.41, but the calculator can only approximate bleeds, and it is coded for Cleavers instead. As in, I have it tick bleeds after every two swings which in the case of Goblin Pikes it should really be ticking after every swing since you can only attack once per turn. But even in that case, you wouldn't normally be in a situation where you are waiting for Goblin Pike bleeds to tick.
Basically, Goblin Pike is going to be a bit weaker than the Banner, even with help from bleeds. However if you are primarily using it against weakened enemies with little or no armor then it will outpace the banner with the bleed value.
Regardless, Goblin Pike is expectedly weaker than the rest, but it does have its own value in essentially coming with Polearm mastery for free (sorta), like you said. I use them too sometimes.