Battle Brothers
This game needs a campaign
Well - that's basically it. I've played it to it's conclusion twice, with a number of failed attempts along the way, so it's by no means like I don't enjoy it as is.

Still, I feel it would be super simple to write up a set quest line, working your way across the map towards some interesting end goal.

I'd write it myself, but I doubt I could convince the dev's to implement it =D
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กำลังแสดง 106-117 จาก 117 ความเห็น
โพสต์ดั้งเดิมโดย Heron:
โพสต์ดั้งเดิมโดย chandl34:
Also a little higher budget, I would guess. When you spend more money to make a game, you're taking a much bigger risk on its success. Better hope Captain Keen is right, and spending that extra few million on BB2 will pay off.

Higher than GTA V I read. Hundreds of millions. xD
Rockstar can't live this down.
What I learned from this thread is that Overhype has been charging me 5 times as much as they deserve. Furthermore, most financially successful games involve microtransactions as the wikipedia links illustrated, or gambling in some way, so really that Battle Brothers doesn't exploit its customers is a really daft move overall. By just adding a simple blackjack mini-game using real money Overhype could be raking in THOUSANDS of Euros every single day as long as they stay under the legal radar.

Art? Fart! Consume product!

Instant Edit: Actually, sarcasm aside, there's a reason Overhype can put up a supporter DLC and rake in cash on it; and it's not mindless consumerism.
แก้ไขล่าสุดโดย Cat®; 20 พ.ย. 2020 @ 11: 30am
Lol.. havent visited this game in a while.. soo many insane trolls attacking OP. Heck I had idea about that this game needs campaign/stronger campaign setting and was insta bashed.. :D these trolls just live here relentlesly.. :D

I will add: some campaign where you just add up "objectives like" amass gold, get 3 donkeys for caravan... get this and that would prolong and make campaign unique,

Or..different type of campaigns where you could have for example: have 5 rangers to attain 50 or 100kills that unlock bonuses to accuracy, damage or other.
โพสต์ดั้งเดิมโดย chandl34:
โพสต์ดั้งเดิมโดย Captain Keen:

Yes, certainly - but once you have made that game you always wanted to play yourself, either you start making games to make money, you start running a business .. or you start looking for at real job (and you get a haircut).

I feel with reasonable conviction that the devs want to run a business.

And look, it's only reasonable that they get paid for the quality of product they create. Which currently they aren't.



Like a ♥♥♥♥♥♥♥ toothache.
What you don't get is that the type of game you want wouldn't necessarily cost them less money, or necessarily bring in more money. You know what a lot of people that like heavy story driven games ask for? Full voice acting. Cutscenes. These things aren't cheap.

The devs made the game that they wanted. No publisher would fund something like this, in the same way they wouldn't fund something like Divinity: Original Sin or Stardew Valley. Lo and behold, after those games become hits, the big players decided they needed to get in on that action and create copycats.

EA even goes back and forth on whether single-player games are worth making sometimes. How far does your profit motive go? Because if you follow it to that conclusion, you're never getting another story driven game again.

I'm sorry to hear you don't enjoy Battle Brothers as much as many of us here. But you're going about this in the wrong way.
Bingo.

There are also games with a campaign I didn't buy because they don't have an 'Endless' mode - like 'They are Billions' or 'Northguard'.
So you can't just add sales from players who like campaign focused games. You will lose others too.
แก้ไขล่าสุดโดย Teut; 20 พ.ย. 2020 @ 12: 23pm
Yeah, sales volume - costs apparently isn't the right business strategy anymore. We need to find a way to put everything on a subscription model, so that you don't get too much fun out of your Rubik's Cube, without coughing up some more money. Literally regurgitating the worst of the worst takes from AAA CEOs.
โพสต์ดั้งเดิมโดย HellSlayer:
I will add: some campaign where you just add up "objectives like" amass gold, get 3 donkeys for caravan... get this and that would prolong and make campaign unique,

You mean, like the ambitions system? Amass X gold, buy a wagon (got replaced in BD), craft X items, raid X Goblin camps,...
โพสต์ดั้งเดิมโดย Heron:
โพสต์ดั้งเดิมโดย HellSlayer:
I will add: some campaign where you just add up "objectives like" amass gold, get 3 donkeys for caravan... get this and that would prolong and make campaign unique,

You mean, like the ambitions system? Amass X gold, buy a wagon (got replaced in BD), craft X items, raid X Goblin camps,...

Nice unique ideas there, you should monetise them.
Why was the OP banned?
โพสต์ดั้งเดิมโดย TaroEld:
Why was the OP banned?

Became verbally abusive. Posts were deleted.
แก้ไขล่าสุดโดย Cat®; 21 พ.ย. 2020 @ 9: 42am
โพสต์ดั้งเดิมโดย TaroEld:
Why was the OP banned?

As the man said: I was banned for being rude. It was totally justified.

=)
โพสต์ดั้งเดิมโดย Teut:
There are also games with a campaign I didn't buy because they don't have an 'Endless' mode - like 'They are Billions' or 'Northguard'.
So you can't just add sales from players who like campaign focused games. You will lose others too.

I think They are Billions does have an endless mode. I own it, but have not played it yet. I'm pretty sure, the endless mode is what people prefer, as the campaign got mediocre reviews.
โพสต์ดั้งเดิมโดย YuMMz:
โพสต์ดั้งเดิมโดย Teut:
There are also games with a campaign I didn't buy because they don't have an 'Endless' mode - like 'They are Billions' or 'Northguard'.
So you can't just add sales from players who like campaign focused games. You will lose others too.

I think They are Billions does have an endless mode. I own it, but have not played it yet. I'm pretty sure, the endless mode is what people prefer, as the campaign got mediocre reviews.

There are random maps where you have to prepare for the final, giant zombie horde and there is the campaign. Both are not endless.

Personally I enjoyed the campaign a lot, but it has some design flaws. Definitely look up tech tree paths before you play it as it is very possible to softlock progress with th wrong tech choices. Regarding missoin selection you should rush any hero missions you can get for the research points and avoid Cape Storm & The Narrow Pass until you're ready. Cape Storm needs Shock Towers or Lucifers, the pass becomes much easier with points in the bottom supply chain.

Random maps used to be fun until Mutants got introduced.
แก้ไขล่าสุดโดย Heron; 24 พ.ย. 2020 @ 12: 38am
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กำลังแสดง 106-117 จาก 117 ความเห็น
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วันที่โพสต์: 16 พ.ย. 2020 @ 11: 13am
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