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No, I think the +15 static buff from the (wooden) shield, and another +15 for using shieldwall, and another +5 per ally next to them using shieldwall, is all added to their melee defense for one roll against it.
As to whether it simply whiffs or hits their shield when you miss, I am unsure what determines that.
Only with flail mastery, you give up the ignore shield bonus if you don't have mastery.
So if base = 10 and shield give another 10, rolling 1-10 is missed attack, rolling 11-20 is shield hit, anything beyond that is a direct hit.
Shield gives static buff to your bases stats.
Thanks for your answer, but what is "a little bit" ? Less than 5 ? 10 ? 15 ? Given how often I see attacks hit shields the margin would have to be pretty wide.
A5G_Reaper's comment might be the answer though... If the shield has 15 melee defense, the margin would be 15. Still... I feel like I hit shields more than 15% or even 25% of the time... Of course, shield ennemies love to use shield wall, so that increases the odds.
But what I still don't understand is that I'm pretty much certain some weapons hit shields more often than other. Maybe I should actually count the number of hits during a few battles, but from what I've seen, bows and crossbows tend to hit shields the most, followed by 2H weapons, followed by 1H, to my surprise though, throwing weapons seem to be the most effective, hitting shields way less than they feel like they should... Do they have some hidden bonuses against them ? Because if it had something to do with ranged defense often being worse than melee defense, bows wouldn't be so ineffective.
Is this all just me imagining things or do y'all also feel the same thing ?
Footmen, who commonly have those shield, have 10/5 base defense. Missed melee attack hit air 10% of the time and hit shield 25/50% of the time.
As for attacks that hit shield, ranged attacks are often missing because they simply have the worst hitchance due to distance. Warbow with mastery quickshot at max range is 32% penalty already. Some 2-hander attacks have penalty to hitchance and even when they add the chance it's smaller than 1-hander version.
Yes, you are imagining things :)
There is no hidden malus or bonus against shields except the aforementioned flail.
Thrown weapons have a very high to hit bonus when you are only 2 tiles away from your opponent (20%) so they do bypass ranged defense often when the user has high ratk, too.
Ranged weapons do not benefit from the surround bonus like melee weapons do and their hit chance gets lower the farther away your target is. That is why you need higher level bros to hit consistently with these.
It already got mentioned, shield walled enemies often get more mdef from their shield than from their statline, that is why you hit the shield more often than the thin air.
In that case you would hit shield more often than just air.