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https://steamcommunity.com/sharedfiles/filedetails/?id=2223289524
I made my Lion a Lone Wolf Duelist Sword. He was awesome. His trait makes it so that you can get away with LW without pumping Resolve which is fun.
https://steamcommunity.com/sharedfiles/filedetails/?id=2216875803
I made my Bear a balanced tank with a 1H Mace to setup Stuns for the Viper, or to just spam Indom. I went NimbleForge for fun even though I never found great armor for it. Indom + the Bear's trait stacks very well.
I don't have a picture for him.
Yeah lone wolf makes sense for that trait. I don't get the adrenaline over sword mastery though. Seems like it'd be nice to get surrounded and riposte them to death.
Well that would make the trait not that great then. Just from experience or the code says that?
I don't like Riposte very much. I don't really want to be surrounded. Generally he was fighting no more than 3 enemies at a time. Ancient Dead were the only faction that aggressively wanted to gank him, and I didn't try to LW against them unless I was going for a distraction tank where I wouldn't be able to sustain Riposte anyway without Recover.
Adrenaline lets him avoid things like Nomad sand or dive into backlines, or attack a few times and then pull the shield up at the start of a turn if I think he's in trouble.
Since playing Gladiators I've tried different Lone Wolf setups and I like having Dodge+Relentless instead of Adrenaline as it achieves a similar purpose while giving a bunch of defense that gets further multiplied by Lone Wolf.
On this bro I also tried Resilient because I was afraid of Shaman Flies, but it never came up. It was nice against Hexe but I've dropped it for other stuff on later Lone Wolf bros I've tried.
His build is kind of weird, so plenty you could change to make some kind of Lone Wolf build to your preference if you wanted to try that route with him.
Deathblow you mean? He probably uses it for basic attack together with Overwhelm? If its Deathblow candidate, he is probably going down regardless of morale break.
From the code.
No, Deathwish, the trait. I was responding to this.
Also this discussion reminds me, how does fearsome work from undead who have unbreakable resolve? Would be nice to get an idea of how high resolve needs to be on nimble guys who face ancient undead, or if I should even have nimble guys on the front line vs ancient undead.
Curious to hear from somebody who's made 2h hammer, 2h sword, or roundswing Viper where this worked out
As for how Fearsome works from Ancient Dead (if I understand you correctly), all skellingtons were given specific resolve levels in this DLC to work with new Fearsome: https://battlebrothers.fandom.com/wiki/Ancient_Dead
I haven't heard of anybody trying to pin down exactly how much resolve you'd need to minimize spook chances versus the various skellington types, though. (Are people finding them more difficult this DLC? Their AI was buffed too...)
As for Viper, he is the protagonist of Battle Brothers and also he is my boyfriend. I love that trait. I agree that swordlance is the most devastating build, although I always go Overwhelm on that, even if fatigue is given preference over initiative. I think 2/3 swings of Overwhelm AOE is just too good. Also great with mushrooms.
I don't follow how qatal doesn't synergize with the trait, though. A kill and Berserk proc will give you 5 AP. Another kill will give you 6. That's 2 extra attacks -- a total of 5 in one turn. Of course, you would have to proc the 5 AP on the second or third blow for this to work, and then you'd have to kill something else -- a tall order, but qatal is one of the strongest weapons in the game, so maybe not so tall ;)
To give this some context via comparison, 5 Duelist Deathblows in a single turn would be the equivalent of 5 winged mace Duelist swings in a single turn. That's a lot of death.
I have nothing against the dagger but I meant to say the viper trait is more powerful on a swordlance.
With a dagger if you kill on the first attack, the trait is wasted. If you kill on both the 2nd and 3rd attacks, you get one extra attack vs berserk alone. That's pretty specific so will get less potent use than the uses of swordlance I mentioned, particularly if swordlance can get multiple procs on one attack but even if not. The issue with 3 swordlance aoe's is fatigue, but berserk recover with a polearm attack is the solution.
Can you say something about fearsome? Is there any benefit from it?
Also i see, he has no recover. Does he feel good without it?
I also have a qatal duelist, and now i am thinking about dropping recover for fearsome. Because i almost never need it, or i just don't notice it.
I almost never felt like he needed Recover, and I thought Fearsome was great on him. 3 attacks + Overwhelm + Fearsome is ridiculous in 1v1. Felt especially good in the arena.
Not using berserk would certainly reduce the need for recover. But skipping berserk also seems odd to me.
Additionally, the viper's stars make him very effective in the front-line. This is very valuable against southern armies where you truly need to deal with their backline firepower. Polearm viper doesn't care if there's a shieldwall in front of them--he just keeps on reaping past it.
In my current playthrough, Jabir the Viper is pretty much a one man army. He has a third of the kills in every battle. I mentally split the enemy line in half--the top half is Jabir's half, and the bottom half is everyone else's. Even before veteran levels, he was always the key to winning a battle.
If you haven't tried it yet, you should give it a go. It's fun as heck.
http://www.bbplanner.xyz/?name=Swordlance+Viper&perks=hgYAAhii&stats=003070104042106068040017005&stars=00032020&gear=EYEoCiDzAAAABbAGAAAA
In roster screen: https://i.imgur.com/iRwiryN.png
Jabir's stats: https://i.imgur.com/JZgt6TG.png