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Rapporter et oversættelsesproblem
Camps don't scale on your party size or strength at all, so if you want to tackle camps earlier then increasing party size is helpful.
There is a difficulty floor to some degree. As an example, on Expert difficulty, a day 1 "Follow the Tracks" contract will always have at minimum 7 Thugs whether you have 1, 3, or 7 bros. Retrieve artifact is always at least 4 Auxiliaries, and so on. With this in mind, running just 3 bros is going to make things harder. You can safely have about 6-7 and not notice any meaningful contract difficulty increase.
While bullying Thugs for dozens of days is safe, it doesn't lend well to quick progression of your team. Running a party of 8-9 will usually get some Raiders mixed into the mobs so that you can get some gear, but you won't likely run into Marksman for awhile still.
The way I generally go about things is I start with 6-7 and then gradually hire more bros as I have at least some gear to equip them with. I would rather have 7 bros with Gambeson than 12 bros with T-shirts.
There isn't really a right or wrong way to do things. Rushing 12 bros tends to lead to a more volatile/dangerous early game, but can let you gear up quicker as you fight more/harder enemies and camps sooner.
Not only will you have to fight large armies with lots of backline troops, polearms and hand cannons (holy war), but you'll also have troops injured in these battles by the numbers alone. In some of the end-game quests you need to fight 2+ battles in a row with noble retinues, southerners, orcs or high-end undead, so you'll need to swap out those injured brothers or risk losing them.
No matter how good or armoured your best brothers are, three hand-cannon shots to the face or a line of spears can really fk you up!
It can be fun way to change up a stale play style. I've always kept a company of 5 - 7 till day 60 with nearly all brothers in the company having end game viable stats. Been playing since EA and yea, doing this 6 brother average till day 60 has always been the most viable on expert/expert.
At three level 11 brothers, contracts still sent me to kill thugs. It's easier than it needs to be and isn't very efficient loot and EXP wise. I'm playing on Veteran though, so the difficulty floor might start rising at an earlier power level on Expert. Thanks a lot for the insight!
I prefer playing safe so I just buy the gear with the contract money. Also, contracts that ask for attacking a brigand camp usually have 4 lower raiders there. They are about as powerful as nomad cutthroats so they're manageable even at very low levels.
Of course, I never argued otherwise. I think there's a misunderstanding here. My point is that building a small number of brothers to level 11 before hiring more makes the game much easier than straight up hiring 12 brothers "ASAP." Whatever the approach you take, you should be having 12 fully prepped brothers by the end game with some extra in reserve even.
All starting companies can survive the very early game. At level 1, buy armored war dogs with the starting money. They're very cheap for what they offer. They trash thugs. They turn the 3 vs 7 battles against thugs into 6 vs 7 battles. Not only that but because you're technically using only 3 brothers, the EXP gains are massive in every battle.
Then again, yeah, there's very little point in using 3 brothers when the difficulty floor only starts going higher at around 120 power level points. 6 brothers seem to be a better approach.
Speaking of which, I'm going to stop my veteran/veteran ironman playthrough here and start playing expert/expert ironman. I will go for the 3 starting brothers approach but with the Gladiatior start. They can trash thugs from the get go and can only get more powerful at an exponential rate from there.
i never played a trader before. So a new game, beginner everything. First town I sell the starter goods and chance upon a good sword-master. So I have 3 bros now, 2 caravan hands and him.
Take a caravan escort gig. Don't remember 1 skull or 2, Ambushed by 7 brigands, 4 trash and 3 with chain mails. Barely made it alive. 10 second later rolled by orc raiding party. 2 berserkers and 4 youngs.
Game over on day 1.
As such, caravan contracts are potential death traps if you aren't way more powerful than the roaming enemies. I strongly advise you to avoid doing caravan contracts until you become very powerful. Like, REALLY powerful. Look at the enemies roaming your map. Can you beat them 5 times over with no injuries? If not, you risk losing the contract.
In my opinion, they aren't worth the risk unless you're legendary gear farming anyway. If you're a gambler you can always accept the contract and flee if an enemy spawns that you can't handle but then again, failing contracts in this game have big consequences.
It is true. That was way back in early access, before the experience bar said "click here to level up", when there was just an arrow symbol there. I did notice the arrow symbol and tried clicking on it many times, but nothing happened and so I just carried on playing without any upgrades of stats. That was when I'd only just started using Steam and was unaware of the message forums.
In hindsight, it was probably an unknown bug/issue related to the focus or functioning of game buttons when using a very small screen size. Years later when I was much more familiar with the game and using the forums regularly, there were other issues linked to the function of game/menu buttons at specific/unusual/small screen sizes, and I realized that something similar was probably behind what I'd seen years before.
So, you see, it all makes perfectly good sense - but never underestimate the ability of snide morons to rush to summary judgements when an opportunity seems to present itself to portray others in a negative light and thereby make themselves seem slightly less dim by comparison ...