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Axes are mildly anti-armor, so not best example to show armor superiority.
I do consider using Battleforged in early company a very bad idea though (unless particular recruit is too good fit for forged and suffering in short term is worth it). You don't yet have good enough armors to make it tick.
On top tier armors, Battleforged provides 200-250 extra effective armor, which is more than nimble provides in effective hp on almost any recruit (easy to check with turtle's calculator). That's in addition to simply having much more effective armor+hp than a nimble bro.
So no, 2h are very good, both nimble and bf. BF doesnt mean leaving hp or mdef low. Indom cycle was a cheesy tactic anyway.
2H frontliners arent viable anymore long term. I'm surprised you had to make the math to realize it.
Build traditional tanks or tanks with damage spike potential for your frontline and rely on your backline to do damage.
I do wonder why you are so insistent on having these hot takes about how everything good is bad. Who are you trying to convince? If you want to convince yourself surely you don't need to convince the rest of the world too? Because you'll get the same answer every time as you have from the day of release. Don't you already have the indom\adrenaline revert mod that solves all of your problems?
Incidentally my math shows that high tier perk didn't even neutralise amount of damage of 1 strike during 3 strikes of t2 weapon from raider.
One day you'll have to accept that it's not the entire world that's getting lucky.
If I do the same test but assume permanent Indom, Forge increases his survive-ability by 22%.
So no, Indom was never a requirement for Forge value. It is only slightly more relevant with Indom.
2Handers were never required to use Forge or Indom to be good.
Some people even run heavy armor units without Forge because it isn't a requirement for heavy armor to be good, unlike Nimble which is a must on light units. If you don't think the return is good enough then use your perk elsewhere.
There are only a handful of enemies that hard counter Forge, and of them only Chosen appear in mass enough to make people cry about it.
Seriously, calling 2-handers glass cannons in the absence of the whole picture is insufficient in examining any comparisons between builds. The breakdown of the 250250 vs raider does not take into account hits across different body parts. It doesn't take in account of level up point or perk costs. It doesn't consider any factor on availability of the bro to be nimble or BF.
Plus, a dead enemy can't give you any damage to worry about.