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Thief are really good early. They can start with 13 Mdef and 120 ini. If they role close to that you can have a pretty good tank at level 3 with + 40 Mdef.
Like I said, play however you like. The last thing I say on this matter is about devs intentions since you've mentioned it - they literally spell it out at the end of each crisis that BB is meant to be repeatable and play for 1-2 crisises (read day 150-200 days). But whatever rocks your boat.
That ship obviously sailed a long time ago.
Oh, well if you're idling until day 500, then yeah, events are good. That was kind of beyond my imagination. I usually quit around day 90-120. The opportunity cost of doing that versus just earning money those 500 days is staggering, but there's no wrong way to have fun.
Same reason no one brought up the apprentice. Masons are just very average. They're fine as space fillers, and with the right rolls, they can be good. But you'd never hire a mason when shopping for a specific role, unless you're just casting a wide net.
Different topic:
Both Turtle and I have eluded to low stam builds for guys like Swordmasters or Miners. I thought I'd get into that a bit more.
The idea is that you 100% ignore stamina as a stat and just slap the heaviest armor possible on the guy. You get 15 stamina back every turn, which is enough to move or attack (but not both). The lowest average stamina is 82.5, and the heaviest armor set is -64, so almost anyone can do this and still have the minimum 15 stamina left over.
You give him a 2-H mace, because it's the best vanilla attack in the game. Points go into health, defense, and attack. Hell, you can even level ranged defense, you're going to have points to burn. The result is a guy with Battleforged that has well over 100 health, good melee defense and good melee attack. That's normally hard to do, because BF bros need to pour stats into stamina.
Turtle mentioned keeping a polearm to add flexibility, and you can do that if you can budget the extra stamina for both the polearm storage and the 3 stam cost of swapping.
Is it good? It's... narrow. But it squeezes a lot of value out of a dude that you would probably otherwise not use.
They can have 12 base melee def (almost as good as a thief) and are pretty common/cheap as hell so you can fish a lot for good tanks.
In my current run i have 2 peddlers tanks, one with 8 base mdef and 3 talents and another which rolled for 12 base and 2 talents.
Well, I thought I was extreme in pushing an Events-driven strategy; but someone posted that they sat people in reserve for over 1200 days. That blew even my mind! ;)
I think the reason I play the way I do is that I am a peculiar blend of min-maxer and role-player as a gamer. On the one hand, the min-maxer in me wants to literally field the most over-powered line-up possible, squeezing every ounce of Melee Attack or Fatigue out of every brother. In this context, I learned I cannot run a late-game company with all full Hedge Knights/Sellswords end game due to economic scarcity in this game. But if I run an all Farmhands (appropriated boosted by Events), then it is practicable. On the other hand, the role-player in me gets attached to my crew, and I do not want playthroughs to end. So I typically continue to play indefinitely, as long as I survive.
But again, as I've written in the past, Event-driven stat-boosting does not necessarily need the extremes I go to pay off. That is, you don't need to sit people in reserve for 500 days - and certainly not 1200 days. 250 days will likely get you 3 Combat Drills and 1 Farmer Old Tricks - and 1 Brawler Teaches (the latter is less reliable, depending on how many recruits are sitting). That's already on average 10 stat points or so. In short, that already catapults a Farmhand stat line to probably above any other melee character except a Hedge Knight.
Yeah, they are good for the fishing, i just checked and the one which rolled for 12 is actually the one who has the 12 base. Look at this guy:
https://ibb.co/jJ6spCP
I actually like craven, i'm pumping mdef, fat and resolve every lvl now and i expect him to reach 50 resolve which is my minimum for frontliners (i always use the banner), so thanks to craven i can leave him at the reserve late game without suffering the morale penalty.
The other one i made a nimble-initiative-overwhelm tank.
Personally, I like Retired Soldier background because they are reliable - you get what you pay for. Great att and def, solid resolve, at the expense of fat and HP. They make very good nimble front liners with stars in the right place (HP). Most importantly, every company needs a grizzled old veteran to constantly remind everyone how good they've got it, and how much worse it was in the old days.
I'll pick one up around the time I am looking for some experience in my front my line, but I'm not ready to splash a lot of cash. They make good billmen and sometimes bannermen too of course.
[Some people have mentioned they play for many hundreds of days, which changes the question somewhat. My end game is usually after first or second crisis. E/E/L strict-Ironman. Reliable hires that can be dropped in as replacements without too much babysitting are valuable. But Retired Soldiers are not really min/max material.]
<200 day games, because odds are you will never see a real benefit from them. Whereas Sellswords, Swordmasters, and Farmers suddenly go from "pretty alright" to "amazing".
Dare I say this game is one of those good ones where everything has its place to shine and nothing ever feels superfluous and weak? No, I do not. But I'll think it privately in my own head.
You guys have inspired me to write a mini-guide so I can at least hack away some of the misconception regarding this strategy - as well as better explain for the newer players regarding the what/why/how! ;)
That interesting. Do you think it's better than an "roleplay" build, with hight init, dodge, fencing sword and nimble?
Get 11 and you have a no cost Meat wall to savely level your Headge and when you got enough money buy the next End game background +revill your Meatwall
Actually one of those is now my Sergeant after max roll and 3-4 +5 in res (if I remember it I'll show his lvl 12 ass)