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Pure numbers tldr: Don't be rigid, there is nothing wrong with splitting your forces in half through the middle as the centre breaks down.
For orc warriors specifically you have a little bit more of an equipment dependent situation. You need to crunch their armour to really deal with them, and that usually involves a few going AH HA. Footwork is again very useful, and then you just got to use hammers and other armour crunchers to crack their shell so you can start tearing them up. Fearsome is the death knell of orc warriors.
Orcs tldr: Specialise against them, they will touch your backline at least once so build for that.
Everyone has a 1hnd weapon and a shield or two, besides their hammers or flails / 2hnd hammers or ranged weapons for the second row
I focus on single enemies and try to flank them where they seem to be the weakest, I try to avoid fighting enemies who are at least equal in equipment and outnumber me.
And I started to take pathfinder on everyone, at lvl 11
if nothing helps, I form a circle or I savescum :D
Dead enemy does no damage to your backline :)
Orc warriors are extremely reluctant to take up a poor position (lower elevation, swamp tiles) You can use this to your advantage too.
I also tend to have my backline not full squishy, but damage/tank hybrids which is also most of my frontline. so on Vet/vet everyone can hold a line against 2-3 enemies alone for a few turns till backup arrives or I smokebomb them out of the dangerzone.
As mentioned above, formation is key with an indom bro on the edge to prevent the warriors from busting through. I really only do this on the concave edge. When they try to wrap around there is a 2h axe bro to meet them. For the convex edge, you have to be careful for when they push the edge bro out (usually the mace bro) but they just run into the 2h hammer bro on the inside.
Spreading out the formation does not prevent the AI going around the flanks but makes it harder.
Even so, you should probably still back up to the edge of the map, if you are concerned about your dps output.
Against 30+ orcs you need to secure your flanks somehow, just killing does no longer cut it at that point. Overflow is going to happen and it's going to mess up your backline if you don't have a plan to prevent it.
The only alternative is to have a backline that cannot be messed up.
I don't recommend spears. That's how I used to fight it a long time ago, but it's too slow. They're only particularly useful against young anyway, and being completely surrounded by young is a good thing.
Nets? Why didn't you bring this up before now?
Once the enemies are behind them and closing in on the more squishy guys, I just taunt them with the tanks.
That makes flankers engage the tank.
At that point in the game you need rather sturdy tanks of course.
To be clear, I'm talking about sea of tents fights, not some willy-nilly orc camp.
The spears aren't meant to deal any damage. They're meant to deny a zone for a turn or two (your flank), maybe three if you're rolling well. A 70 matk spear master tank has a good chance to delay orc warriors with spearwall for 2 rounds. That's 2 rounds he'd otherwise be spending close up in melee, risking damage and getting his shield hacked to pieces. 2 more rounds for your centre to crush the orc centre. That's very good.
Even better against chosen, those are easier to hit with spearwall and you absolutely don't want anyone to stand near them if you can help it, not even your tanks.
Backing up all the way to the map edge is so lame and time consuming that I never do it.