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Whips are also great for finishing off any enemy within a 3-tile radius and then Recovering with the Berserk APs.
I dont like whipping specialist. But having a whip in your pocket with your hybrids for eventual CC is wel worth the cleaver mastery perk in an otherwise common hybrid build.
Why wouldn't you use whip? It's basically a better net except it can be applied to enemies that use weapons.
The whip damage isn't half bad either. You can use the normal whip attack to kill gravely hurt enemies from a distance.
Lastly, they're amazing at killing geists.
Yes they are very useful on strong enemies with deadly weapons. Knight with axe and Orc's with mansplitter.
You can stun human but not orcs for instance, so you are left with no tools other than prey he don't land his hit, if he gets in melee contact. They are still pretty good against geist and alps also. I find them very useful.
out of all the beasts it's only ok against nachz and very rarerly good to finish off opponents as it requires them having 0 armor
I can't kill that Orc Champion in one turn. I can disarm him.
Yes, it is extremely worth it.
What does your perk build look like? And what do you keep in your pockets?
There are two types of bros that use whips: frontline cleaver bros and polearm bros.
The frontline cleaver is basically a 2hander using the barbarian cleavers or the new 2h saifs in the south. He uses Quick Hands to switch to his whip. The cleaver bro can stand in front of a zombie horde to decapitate wiedergangers and whip geists.
The polearm bro has both polearm mastery and cleaver mastery, for the sole purpose of using whip. Any bro with high MAtk but low Mdef stays in the back to bonk heads and disarm hedge knights. He may carry a shield in tougher fights.
If the bro has high RAtk he keeps a bow, a crossbow. He gets a gun if he has high stats in Resolve alongside Overwhelm. Poleam bros usually have good enough MAtk not to use Backstabber. He usually has Bags and Belts and may carry a sword. He carries two nets when fighting Lindwurms.
They're not complex builds by any means, you just need to have good MAtk.
No penalty with the mastery perk.
As for the other points; thats why you use it on hybrids, you will only use the whip at situations it is great to use it, and they arent that rare as it seems. One perk for another useful tool is a great tradeoff, no reason not to use it.
In fact, whip is just another tool for hybrids, i wouldn't call them whippers at all.
Thats why i questioned the OP if he was talking about hibryds or specialists.
I think the last time i saw a whipper specialist was before the nerf to disarm AP cost.
Got it. Would one use it with a shield? (That would look aesthetically stupid.) What would a build using whips be ordinarily?
It seems like the videos I've seen had the whipper also armed with reach weapons. So hybrid, I guess.
I guess my resistance for me was aesthetics/role-play.
Yes, I saw Youtubers use it consistently against Berserkers and Warlords.
Yeah, I guess I think I will experiment with one guy, since it seems like the meta now, and I don't want to be too sub-optimal! ;)
Thanks for the counterpoint!
I actually disagree they're weak against most enemies. They're good against wolves, hyenas, goblins, literally any humanoid enemy (humans of all kinds, orcs, undead) and can even do go against Unholds who have their armor stripped. They're horrible against ifrits, armored unholds and lindwurms. So they're basically good against 90% of enemies.
And because whips fall under cleavers, you can use cleavers too. As lavaley said, the disarm debuff is gone if you have Cleaver Mastery.
Yes, you can roleplay a Belmont legitimately. It's great.