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(And having looked at some of the PnP systems today, it would be hard to come up with something MORE complicated...)
Though I'd wonder why you'd want a Battle Brothers boardgame at all, because it's singleplayer, so you'd reasonably play it by yourself. Unless they changed the goal as well, in which case it's just branding. Basically the only way I can see BB work as a tabletop game is if it sheds most of what makes it BB, so it can be a multiplayer game similar to Talisman. Which, would probably be fun quite frankly, but you can always just play Talisman. Basically every DND version and knock-offs also work as if you were a mercenary band so that's also an option. Which would also be fun.
Then why call it Battle Brothers?
I had to tweak lots of numbers to make things easily calculable and rollable with a D20 (10 mdef are absolute God tier in my version for example), ditched armor and armor penetration all together because there would be too many calculations involved for the dungeon master (me) imo and also got rid of initiative in favour of an Xcom style turn order, though that wouldn't have been strictly necessary.
Perks and abilities I only took some inspiration from, I needed different stuff mostly for my setting, which is Hallownest from the Metroidvania "Hollow Knight".
And then I added a third dimension on top of things.
Tldr: Do it yourself in a way that suits your needs!
Main idea: players can buy randomly generated characters into their roster, and have to pay them to send them on quests. All quests are Highly lethal OSR-ish dungeon crawls, and players can pay as many of their roster Bros to send into the dungeon as they can afford.
I’ve been wanting to make this work in Savage Worlds, but building a random character generation system has been tedious, and I believe some kind of HP system is necessary for dungeon crawls to be worthwhile. Would appreciate any suggestions.
Can't you just make your own? The way I did it I defined a 50% base chance to hit with all stats zero (11 or higher with a D20), then every point of difference in (matk-mdef) gives +/-5% chance to hit. Surround bonus is 1 matk per ally.
Hitpoints and damage values can be taken from BB. You could also use BB to generate your tabletop recruits, you'd only have to translate their relevant stats into your system then.
BB is getting an official board game adaption and I'm part of the project. The development was disclosed this afternoon on Discord:
"Hi everyone! We are Frederic and Andi, and today we have a announcement to make regarding a new venture into the world of Battle Brothers. You may remember that some time ago Overhype Studios asked for alpha testers regarding a secret project related to Battle Brothers – well, this is it: we’re working on a tactical board game set in the world of the game!
The third round of alpha testing will begin in the coming few weeks, and we’re currently in search of active and motivated playtesters to help us. We’re looking specifically for people who have previous experience with complex board games since there is a level of detail and complexity within it that may not appeal to the casual board gamer.
In order to participate, users will need the software “Tabletop Simulator” which is available for purchase on Steam (incidentally, it’s also a really good piece of software to play a wide range of board games as I'm sure many of you board gamers would already know!)
Another prerequisite is signing a confirmation about confidentiality and the intellectual property rights in regards to this project. We want to ensure we create the best possible game, but also would not like to spoil what’s in store for those who don't get into the playtest or just want the final product. Lastly, playtesters should be more or less fluent in English unless they have a partner to test with who speaks the same language.
Ideally, we’re looking for testers who are motivated to actively arrange dates and regularly meet up online with other testers and then provide constructive feedback and information in a dedicated Discord channel we’ll have set up specifically for this.
While Overhype Studios is not directly involved in its design and development, we have more than their blessing – the team is advising us to make sure we stay loyal not just to the setting, but to the spirit of the gameplay of Battle Brothers.
If you have any interest, or questions, please write directly to me over in Discord.
Cheers!"