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2) Holy war against north - similar, but worse in some aspects.
3) Undead invasion - ancient undead champions carry nice famed stuff, though potential loot destruction due to reanimation of living enemies is a problem.
4) Greenskins - goblin famed weapons are mostly crap, orc 1h axes and cleavers are useful only for very specific duelist builds. Goblins + Orcs combo is super annoying to deal with.
5) Holy war against south - the most dangerous, yet far from most profitable crisis. Assassins are near impossible to loot when embedded into southern armies, too dangerous to try keeping them alive for later shanking. Almost no champions for famed loot (base enemy types used by gilded can't be champions, except 1% officers).
some time i take contract to raid enemy caravan, reach it and puf -war is over and i need to either fail my contract or attack now neutral nobles.
I don't know if I'd want to fight an assassin champion. They'd probably be brutal, like swordmaster champions. In the war, that could be pretty devastating. Against nomad camps, maybe not so bad.
Gunner ones could be good.
Right now I can say that Holy War is the most fun, but it is also new. Maybe my opinion of that will change later.
Conversely I'm generally disappointed when I roll Undead. It is too easy.
I assumed we were gauging them based on risk\reward in a very literal sense. The risk we incur and the potential rewards. Undead for example always agitate me because while they're fairly easy to itemise against you can't play dirty with them, you're almost always forced to take a stand-up fight which is against my nature and also means it can punish you for making mistakes very quickly. There's no room for mediocre characters in the sieges, because they will be ground down pretty quickly; while not a problem in of itself it is always sad when the loss happens as falling in the line of duty rather than being a trade for a specific purpose. At least, to me.
Basically, they punish you for being sloppy and if you're a sloppy player you're going to get punished. What do you have to show for it? A funny helmet and, if you're lucky, a crypt cleaver.
I may rank undead invasion over orc invasion for that, but I don't like that you should avoid human battles during it.
Fighting one of the huge nomad or barbarian fights during undead invasion could definitely be interesting, but I tend to avoid it.
Zombies usually dont drop ♥♥♥♥ even tho they come in like 20 amount.
Ghasts just there to annoy.
Necromancers just make it take a longer time, power ups to zombies to fook u over and for some reason the necro got like an incredible amount of action points
Humans with necros just rise up.
Your brothers rise up when against necro so you know they ain't coming back.
yea this. zombie fights are soo draggy with no loot
Holy War is pretty challenging, and has some sick gear and strategies so it's #2 for me.
Greenskin Invasion is pretty intense, don't get to fight Greenskins much so it's #3 for me.
Noble War is just alright. It can be challenging or it can be boring, so it's #4 for me.
The Holy War versus the South is the most fun from a challenge perspective, but I'm always disappointed by how little of the Noble War-style big battling there is. I want more mercenaries in every fight, more big battles of big North v South armies with elites/specialists on both sides, and even unique, palette-swapped southern mercenary groups featuring some elites like gladiators and nomads (blade dancers) as well as swordmasters, master archers, and hedge knights.
This is what I wanted from the Holy War.
I like the greenskins and undead crises equally. Zombies are a bit boring, I guess, so maybe that knocks them into last place. But overall I think they're both pretty fun.