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That said while I wouldn't risk anyone's lives for a shield, even a good shield such as the living shield; I think they're worth fishing for if nothing else. Sure, don't run into a 3-skull contract just because, but consider taking a chance. Overall schrats give good crafting ingredients so I'd say if you got the muscles to take a few of them down they're worth the recovery. Death? Not so much. Also, the blacksmith makes them redundant. Keep that in mind.
Schrats aren't too bad if you have the gear for them. I wouldn't rush them for the shields, if you aren't prepared.
the power creep is real.
Teach me your secrets. In my 200+ hours, i've never seen one.
Wut? Thats like a pretty common named loot. Can literally appear anywhere.
Exactly, just go loot some camps.
Did you drop the shield on the schrat? Can't imagine a fire bomb doing nothing.
I popped the pot to start the fight just for science, and it did functionally nothing. However now that you mention it maybe it does do significantly more once the shield is down. However if so you're kinda in a pickle because odds are you'll be standing in fire too. I feel if the shield is down you've already got good conventional damage options.
Craftables from high tier monsters could use a buff anyway - especially Kraken stuff. 50 durability on the shield is way too low and the armor plating absorbing only 10% is very dissappointing.
It is quite a bit better than a normal heater. Its base hp value alone is better, but it comes with better def stats as well. So, compared to the heater, it is a strict upgrade. Compared to the metal nomad shield it becomes a bit more complicated. It is cheaper in terms of fatigue and comes with better def stats. The durability on the metal shields is better, though.
I fought a lindwurm or two (in the arena) with the living tree shield and a regular heater. The heater got almost destroyed and I had to rotate the guy out. The living tree shield survived intact. Which saves some repair costs.
Incidentally, that is also a matter of consideration for fights with several rounds: the regen ability becomes quite useful.
Living Shields are slightly better, and in big fights where fatigue is an issue why not take the advantages. Also, they're readily available so don't care if they get broken. Schrats aren't hard if you know what you're doing.
Better ranged defence than a heater's is a non factor. If you want range defense - maybe for Gobbo City - you'll take kites anyway.