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If you're going Nimble your deciding factor can't just be damage mitigation
Basically the latest balance changes make it pretty clear it's an initiative perk.
So if you're going Nimble but don't plan to capitalize on speed, might as well have picked BF in the first place.
I like to think of both perks as dodge tanking vs body tanking. Of course it's not exactly that, but it means that's how you should build around.
Late game i'd say BF is still the superior choice, because 5%.
Forge: 1v10 those Legionaires.
With a polearm, nimble is great since the weapon is a low fatigue weapon. 2H axe bro can go either way, with nimble needing a really good low fatigue great axe to go with the long axe. A 2H mace bro can also go either way. The 2H cleaver is heavy on the fatigue so I would say a BF is better. Same with the 2H sword and its heavy fatigue.
I agree with above that HP is needed for BF builds. Since I give all my guys colossus, I want a total HP of 75+ for BF at level 11 with some veteran points to get to 80+. For nimble 120+ hp if you want to trade hits with anything.
Why is BF better on bros who spam high fatique attacks? I mean, you won't have a lot of fatigue if your bro is in a heavy armor, so to me it seems wearing low fatique armor = nimble is the way to go and spam AOE/high fatique attacks, or am I wrong?
I have pondered this as well. It seems like a case of Grits meaning that in reverse, because I like to think I know what I am doing and I am not following. But maybe I am missing something that it turns out I am too dense to grasp. But it seems fairly intuitive that fatigue heavy weapons benefit from lighter armour because then more fatigue goes to abilities rather than defence. But I guess it's possible we can assume only a character with good potential for high fatigue, and the levels to build that, lead to using a cleaver in the first place?
A battleforged bro will get fat, matk and mdef. With fatigue based defense, not only does brawny give some relief, late game named armors will give a brawny-battleforged bro much more bonus to health-armor-fatigue than a named armor piece for a nimble bro. You can gain upwards of 15 fatigue points back (even after brawny reduction) easily for a named hat and named armor for an equivalent armor amount. This extra fatigue allows for the higher fatigue usage for 2h cleaver bros and makes recover that much more effective
I would almost argue that during a 32-unit orc fight, every bro is a frontline unit.
What is interesting is that the new gun and mortar mechanics really shake up things. You almost want different armor against the new desert units. Bone plating doesn't work in the south and the sandpaper mechanics of the gilded weapons. Even for the big nomad fights with their high numbers of archers really strain bone plating. This effect really changes the nimble fashion more than the battle forged fashion in regards to armor attachments. So now instead of getting a zero fatigue armor attachment, you have to use a -2 fatigue attachment and plan new armors and helmets to fit the nimble fatigue negotiation.
There is white uhold attachment that reduces ranged dmg taken.
Good for Nimble armor in fights against nomads or gobos. No extra fat needed, works better than any +armor piece
Does it work against guns though? I'm not 100% sure whether firearms are classified as ranged...
I'd expect it to be, yeah. Its usually not firearms that get your nimble bro though, its mostly over9000 of gobo or nomad arrows
I'd agree with this. In my limited testing for the new DLC, the biggest downfall of Nimble is that it needs at least Colossus and possibly Dodge. In contrast, Battle Forged just needs that. I realize some say you also need Brawny, but I short-circuit this need simply by only converting brothers with a huge Fatigue pool into 2H destroyers or duelists.
over 9000!!!!!!!
\I have used the pimp cloak to save low rdef bros during the goblin city, but this new abrasive gun fire is different.