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That's where I had both of these dead wood (literally and figuratively!).
Brawlers can teach any non-combat Backgrounds once, not just Apprentices.
edit - also, they don't get old like swordmasters.
edit2 - also, load him up on armor in spite of his low FAT.. why not, his polearm shouldn't take more FAT to swing once per turn than he recovers each turn.
I really don't like swordmasters. They are too expensive 3x times the price of retired soldiers, and the upkeep is the higest, and you have to deal with old. Much worse than retired soldiers.
But with Colossus as an early pick and some investment in HP they can be a fine nimble backliner, and reasonably safe to hold the back flank. Plus, their daily pay is about the same as a brawler.
I took Colossus, and both of them still died easily. It didn't help that neither guy had stars in either HP or Fatigue.
Swordmasters are easily the worst "premium" Background in the game. It's a joke Background basically.
I'd only use them to train Apprentices.
No, he can be taught once from each of the 4 specific Backgrounds. Brawlers can also train him once - but this is repeatable. There is also Combat Drill - which is also repeatable.
Besides, I am not building my company around Apprentices. Just one for test. I do it around Farmhands, who can have stats comparable to Hedge Knights or better after 500 days or so of sitting in reserve.
Edit: I may ditch Apprentices anyways though, since it's a pain to level Swordmasters and Retired Soldiers.
Hp have become a progressively important stat with more and more mobs that have armor pen. They have kinda low fatigue also so that leaves this background with a very narrow window of late game material, they cant get traits like tough and iron lungs to "fix" those weakness so you are left with the rng of stars align in the right places.
All this would be fine for a cheaper backgroud but they usually cost around 1k-2k.
In terms of second approach retired soldiers makes almost perfect nonflanking macemen, whippers, billmen and/or sergeants — depends on traits, rolls and stars, as usual.
All these roles generally do not require high hp or really high fat, but high matk is a must for them and decent rdef is strongly preferable.
This is incorrect. From apprentice_learns.nut:
foreach( bro in brothers )
{
if (bro.getLevel() > 3 && bro.getBackground().getID() == "background.apprentice" && !bro.getFlags().has("learned"))
{
apprentice_candidates.push(bro);
}
}
This is the part that decides if a bro is eligible for learning. The has("learned") flag gets set if he's received this event before (and only this event, it doesn't interfere with other events). It does not distinguish between teachers. He can learn once from this event, period.
I've also tested this empirically using the debug mode mod. You can use it to force events, and it definitely only works once per apprentice.
Thank you very much; you saved me a lot of wasted hours. Someone told me otherwise in the most confident tone, so I deferred to him. The upshot is that Apprentices are more useless than I thought.