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What would you actually want changed about Beginner? You've described goals, but I'm not sure what one would do to achieve them (given that I've found many people experience what you describe as the "ideal" path on Beginner as it stands today).
Is it softer scaling? More scripted encounters beyond just the first Hoggart fight?
BB without any risk is not BB, it would be a mercenary company simulator. The game is sold as being tough and unforgiving for a reason, has creeds like 'Losing is fun' and such so you should realise you're not going to survive/ thrive without learning and losing.
Speaking with thirty years of gaming myself and 1350+ hours sunk in BB there.
Beginner therefore should not be made easier beyond the start (and even that could be a toggle.) I am all for more scripted encounters in which various weapons, their effects and tactics are touched upon to help new players learn the ropes but the game should not be a cakewalk. Not even on beginner. People won't have an incentive to learn if they aren't challenged.
If you want the game to let you win reliably you should get BB edit and raise your brothers stats with 30 each. That way you can weather everything the game tosses at you but you also won't learn to adept.
The whole scripted encounters thing could be good for explaining mechanics but i feel theres enough of that in the weapon and shop screens.
Maybe just some flavour text from a randomly selected brother when you encounter a new enemy unit for the first time telling you to watch out for X or something.
I wouldnt have thought it was worth a big investment of Dev time becuase there'd be a small fraction of the player base actively playing easy mode (i would think). Happy to be proved wrong it that's not the case.
Post was more about another perspective.
For majority of players (turn-based audience), game could be too hard, even on easy. Of course that on the global level you could find thousands of geniuses that will find easy mode too easy. Hell, I wouldn't be surprised for someone here to state that game is too easy on veteran and would like to have the difficulty tripled. It is a large world.
I lift 200 pounds in the gym. Let's remove anything below that as it's boring and no one needs it ;)
Of course if you would enter the gym that only has 200 pounds+ weights and say that, little would you be understood. So the post is for new players browsing the forum or hint for developers on how they could easily get a lot more players. Or just hoping to find little bit of approval (I got one ;))
I think it is more reasonable that if a new difficulty be introduced it should be called 'explorer' and emphasise that it offers no challenge at all, just to highlight the mechanics, and that the game proper doesn't start until 'veteran'. Because this seems to be less an issue of what the game is throwing at you, and more an issue of what the player can achieve on their own; and the inherent probable failure state occurring in a game where RNG decides outcomes frequently.
Beginner seems to work fine, the player's approach does not. You can argue this is a problem of onboarding, but quite frankly I believe some games will always not appeal to someone for reasons in the player's control alone. I for one can not stand Dark Souls, I find it extremely tedious and frustratingly hard at the same time as it is so simple it is uninteresting. After beating a few bosses I gave up on having fun and dropped those games. I am in the minority with this opinion, and while I wouldn't be opposed to an 'explorer mode' for those games I also know that its function would be to bypass the part of the game the developers, and its audience, think is good. I do no think players finding a game unappealing is a bad thing for the art, only for the bottom line. I for one am not concerned about strangers' bottom lines.
Untrue. You just have to learn the mechanic of the game. You do realize that some people have beaten the game on the hardest settings with cripples and beggars.
So if easy mode is too hard for you, it is because you don't play the fights the best way, or take on too difficult fights with your current roster.
You could look up some videos un YouTube since there are plenty who play the game on harder difficulty. Se how they do, and perhaps learn somthing.
How exactly you want to lower difficulty even more?
Start with 5k gold?
Get hidden +20% hit chance?
Start with roster of 4-5 guy equiped with tier 2 items?
Get x2-3 payment from contracts?
Lower prices of items on the market?
Remove certain enemies from the game?
Beginner already offers a large bonus in hit chance and avoidance.
I guess they could offer a new casual mode that drops scaling to .7 (beginner is .85) and then also grants a +10 hit/avoid boost (beginner is +5), but I honestly don't think it would stop threads from popping up saying that casual is too hard. It also runs the danger if teaching players bad habits because of that free hit/avoid lets you get away with things that wouldn't likely work consistently on Vet/Expert.
The easiest solution to anyone struggling on Beginner is to not force yourself to ironman. The single most important skill to learn as a player is the knowledge of which fights you can safely win or not, and that takes practice. Once you know your capabilities, you can choose to avoid overly dangerous fights, and the risk of wiping becomes very low.