Battle Brothers

Battle Brothers

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Necrosavants have nine lives apparently
So, on top of lifedrain attacks, ♥♥♥♥♥♥♥♥♥ of bleed, teleportation and free attacks, being almost impossible to hit, morale shock every time they teleport causing half my team run on sight. They gave necrosavants nine lives, so even if I do get them down to 0%, I cant kill them, and if they get a hit off and regen. I have litterally pounded one with a greataxe, a 2handed hammer, and more, but it wont die. Im on beginner difficulty, mind you, cuz Im actually quite new to the game. Literrally nothing Is working and Im at a loss, Im nearing the point were Im just going to not fight them ever, is there any half decent way to deal with em or I am just going to half to lop them into the "avoid at all cost" category along with Hexen?
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Showing 1-15 of 40 comments
turtle225 Jul 12, 2020 @ 7:33pm 
Yeah they have Nine Lives, but they also sometimes spawn with only 60 health and no armor so.... it's not really that bad. It can only proc once even if they regen some.

They don't even have Cleaver Mastery.

Not sure what "free attacks" you are talking about. There is no such thing unless you are trying to walk out of their zone of control. I'll chalk that one up to ranting.

Being on Beginner doesn't change their tactics or perks, but it does grant you +5 accuracy and avoidance which can help, since they do have high stats.

Anyway, how far is your campaign right now? Savants are a late game enemy with some of the highest stats enemies can have.

Savant AI is highly predictable. They will always warp to the edge of your formation into a 1v1 with your edge bro if there is room to do so. Meaning your 4 edge points (front and back) should have your most durable bros.

Having some Polearm guys, preferably with Mastery for the mobility can help you catch up and smack them as they move around.

If someone gets into trouble then surround the Savant engaging him to encourage it to warp away, and then keep the injured bro in the interior and he wont be targeted. Dogs make great bait for this if needed.

Use Taunt and/or Nets and/or Mace Stuns to control their warping.
Hairy Coo Jul 12, 2020 @ 7:34pm 
They have nine lives, yup, but you have big burly menz with sharp objects. Use nets and gang up on them, don't bring archers, double grip one-handers. You may be fighting them a bit too early in your company career if they wreck you that bad.
Elevrai Jul 12, 2020 @ 8:37pm 
Originally posted by turtle225:
Anyway, how far is your campaign right now? Savants are a late game enemy with some of the highest stats enemies can have.

If you're "lucky" enough, you can have them at day 10-15 thru the "evil artefact/vampire" events. Happened twice to me when playing Beginner/Beginner: One with 4-6 necrosavants and other with 8-10 Undead + Ancient Honor Guard.
Last edited by Elevrai; Jul 12, 2020 @ 8:49pm
No I think Not Jul 12, 2020 @ 9:32pm 
Originally posted by turtle225:

Not sure what "free attacks" you are talking about. There is no such thing unless you are trying to walk out of their zone of control. I'll chalk that one up to ranting.

Yeah that was just me ranting a bit, what I was referencing how if they take any action beforehand they can teleport and then immediatly attack afterwards. That and if there accompanied by zombies or skeletons they'll hang back and wait, then after youve done all you can, they'll teleport in and almost get two turns back to back due to thier high initiative.

Originally posted by turtle225:
Anyway, how far is your campaign right now? Savants are a late game enemy with some of the highest stats enemies can have.

Im at day 115, already went through a undead invasion, though I mostly had to deal with Legionaries and honour guards. Ive won battles with no casuallties most of the time (though Ill admit I savescum alot) Ive actually gone up against 1-3 savants and came out on top but the reason I wrote this is because I had just had a fight with six of the buggers accompanied by 14 auxilarys, and I missed alot of 70%+ hits. >_<

Ill try a few of the things everyones mentioned, should at least be able to make things bearable.
The Duck Knight Jul 13, 2020 @ 12:14am 
there is no "avoid at all costs" enemy, only "avoid if not prepared for them".
Firerage Jul 13, 2020 @ 1:12am 
Originally posted by No I think Not:
... I have litterally pounded one with a greataxe, a 2handed hammer, and more, but it wont die...
You might want to try and bring some swords to this kind of fights, since you dont need alot of damage for necrosavants, but you do need hitchance. Also cleavers and whips can be usefull for killing off necrosavants with bleeding.

Also, when you fight necrosavants + some fodder, you might want to use couple turns to regroup into 3 row formation and use some enviroment to protect flanks or other weak spots so they wont get overwhelmed.
Last edited by Firerage; Jul 13, 2020 @ 1:19am
Santo Jul 13, 2020 @ 1:38am 
Also whips. Bleeding helps a lot against regen.
The Duck Knight Jul 13, 2020 @ 1:49am 
and nets, so they stop porting around and are easier to hit.
Heron Jul 13, 2020 @ 2:10am 
Whips are really useful against them. Bleeding is great to counter 9 lives in its current iteration, disarm is a life saviour and 3 range help a lot to counter the mobility if you fail to stun or net them.
No I think Not Jul 13, 2020 @ 12:05pm 
Originally posted by Santo:
Also whips. Bleeding helps a lot against regen.

I'd use whips, but Ive yet to see one drop from barbarian beastmasters, or be sold in any shop in my map seed, probably just me being horribly unlucky on that front. =/
BrowneHawk Jul 13, 2020 @ 7:49pm 
Not sure if anyone mentioned it yet but . Holy Water. You sometimes get it for free just having a monk. Also a world location event that you can get some for. But this stuff basically melts necros.

Also attack during day time. I'm pretty sure thats what makes some spawn weak and half health.

This poped out to me because I need to kill necro's for some dust and cant find any.
Santo Jul 14, 2020 @ 2:13am 
No I think not: all cleavers cause bleeding -- whips happen to be more convenient for necros because of their 3-tile reach :)
msunavygrad Jul 14, 2020 @ 3:52am 
Originally posted by BrowneHawk:
Not sure if anyone mentioned it yet but . Holy Water. You sometimes get it for free just having a monk. Also a world location event that you can get some for. But this stuff basically melts necros.

Also attack during day time. I'm pretty sure thats what makes some spawn weak and half health.

This poped out to me because I need to kill necro's for some dust and cant find any.

This will work, although most folks save their Holy Water for the Black Monolith.
Bird Jul 14, 2020 @ 5:56am 
Originally posted by No I think Not:
Originally posted by Santo:
Also whips. Bleeding helps a lot against regen.

I'd use whips, but Ive yet to see one drop from barbarian beastmasters, or be sold in any shop in my map seed, probably just me being horribly unlucky on that front. =/

I can't find whips either..... Not sure why not. Bad luck I guess.
Wayo Jul 22, 2020 @ 4:18pm 
Originally posted by Hairy Coo:
They have nine lives, yup, but you have big burly menz with sharp objects. Use nets and gang up on them, don't bring archers, double grip one-handers. You may be fighting them a bit too early in your company career if they wreck you that bad.

Big burly menz...that's a great name for a merc company
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Date Posted: Jul 12, 2020 @ 6:35pm
Posts: 40