Battle Brothers

Battle Brothers

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tomoscar Jun 30, 2020 @ 4:24am
How to deal with 11 alps?
I am attacked by 11 alps. They make more brothers sleep than I can wake up, so little APs left to attack. Any suggestions for strategy that can work? What weapons are most effective against alps?
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Showing 1-15 of 19 comments
Chuckie Jun 30, 2020 @ 4:48am 
You could use the Search feature in this forum as this has been discussed many times before. Just a suggestion.
tomoscar Jun 30, 2020 @ 5:28am 
Originally posted by Chuckie:
You could use the Search feature in this forum as this has been discussed many times before. Just a suggestion.
I did that first, and discovered that alps have been changed over time, so I do not know if content in discussions/threads from 2017 is valid today. Also, I have no problem handling 5 alps, but not 11 without losses.
Last edited by tomoscar; Jun 30, 2020 @ 5:31am
Trappist Jun 30, 2020 @ 5:50am 
Tomoscar, you'll need to check this advice but i think that sarge Rally skill wakes multiple brothers and the undead trophy gives immunity to sleep. not 100% confident on that though.
mr_oluap Jun 30, 2020 @ 5:59am 
Strategy is more or less the same than with 6 Alps, but you need better brothers (more hp, resolve, better weapons, only melee and not piercing). Try to not have one brother too exposed, you risk death only if they focus their attacks. Hooked Blade with polearm mastery and long axes are quite effective in my experience thanks to good reach + nice damage.
Last edited by mr_oluap; Jun 30, 2020 @ 6:04am
turtle225 Jun 30, 2020 @ 10:58am 
Use "wait" option and let them use their turns up (waking in between if necessary). Banner Rally can wake the team.

Have the Banner and 1 or 2 interior bros on waking duty. The rest should try and be available for attacking if possible.

Alps can be oneshot by Billhooks and Longaxes, and quite reliably too with Frenzy up. By the time you are fighting 11 Alps you should be able to mow them down pretty easily and eat whatever few hits they may get in.

Shields are no good here and 1 range 2Handers will leave you out of formation. Double grip 1Handers or use 2H Cleavers for whoever doesn't have a Hook or Longaxe.
Vic 20 Jun 30, 2020 @ 11:41am 
Stunning an alp makes them unable to do their teleportation ♥♥♥♥, and rallying wakes up all bros in a radius of 4, so pray for flat terrain and don't scatter your bros and you should be fine.
tomoscar Jun 30, 2020 @ 12:59pm 
Originally posted by Vic 20:
Stunning an alp makes them unable to do their teleportation ♥♥♥♥, and rallying wakes up all bros in a radius of 4, so pray for flat terrain and don't scatter your bros and you should be fine.
Thanks for tip :-)
tomoscar Jun 30, 2020 @ 1:03pm 
Originally posted by turtle225:
Use "wait" option and let them use their turns up (waking in between if necessary). Banner Rally can wake the team.

Have the Banner and 1 or 2 interior bros on waking duty. The rest should try and be available for attacking if possible.

Alps can be oneshot by Billhooks and Longaxes, and quite reliably too with Frenzy up. By the time you are fighting 11 Alps you should be able to mow them down pretty easily and eat whatever few hits they may get in.

Shields are no good here and 1 range 2Handers will leave you out of formation. Double grip 1Handers or use 2H Cleavers for whoever doesn't have a Hook or Longaxe.
I think I'm maybe at a too low a level (6-7) since the alps dodge billhooks, longaxe, maces and flail. Sword and bow seams to hit more often. Anyway, I reloaded a save, and will avoid such encounters till I am at a higher level.
Coldoge Jun 30, 2020 @ 6:02pm 
Give everyone a two tile weapon. Leave the ranged weapons behind due to night fighting penalty. Shield, armor and helmets can also be left in the cart. Also, don't use doggos. They make the fight harder by spreading the Alps out around the map and the dogs will just die. Keep a tight formation. There is no need to chase them down. Alps will come to you. They will spawn two tiles away from the bros on every hit. Let a brother wait turn if no Alp is in range. With 11 Alps there will be plenty of opportunities to have one in range. If a bro must move, keep movement to one or two tiles as long as they maintain the tight formation. After a few fights, you will get the feel for when to swing, wake or move. It is a pretty easy fight since the changes.

I honestly liked the first Alps due to calculation and planning that went into the movement. However, 10+ Alps wiping a team did not sit well with many players including myself. They were fun in small numbers. Now the fight is very mechanical.
FD_Stalker Jun 30, 2020 @ 6:35pm 
naked
massive single hit dmg weapon(2h+bow) + stun weapon + net
if you are rich, bring dogs to everyone and expect massive lost, use with caution
if they teleported bad position or too far, shoot them closer
Last edited by FD_Stalker; Jun 30, 2020 @ 6:38pm
Javi_Wan Jul 1, 2020 @ 12:18am 
Well, I am playing right know a run in which, I perform best against the alps solo (with my lone wolf) than with my full company.

As they say, armor doesn't do anything against them, and with a good two handed weapon or polearm you can one shot them.

The key is avoid getting sleep, so you can get the advantage. For that you need high resolve, maybe over 60-70. If you have a sergeant it is a must to bring it, so it can wake his companion.

Because alps will spawn next to you after the first hit, you will have them in polearm range, or one step away from your two hander.
tomoscar Jul 1, 2020 @ 2:51am 
Some have advised a 2-tile weapon to everyone, and I fully understand the logic. However, it makes me wonder how large your cart is? What do you store in the cart?
I have 12 spears in case of several geists (1 for each brother). I also have 12 shields to replace lost shield. I have some extra armor and weapons to replace damaged items after a battle. Then I have items that can be used to craft items I want. (I play B&E.) Some nets and a blessed water, + about 100 food. Remaining slots are for loot. After a fight and looting the ground, there is only a few empty slots in the cart.
3 brothers have a 2-tile weapon. If I should store an additional 9, I would either have to let most loot go, or cut down on items I currently carry. What is your advise to me?
Last edited by tomoscar; Jul 1, 2020 @ 2:52am
suejak Jul 1, 2020 @ 3:06am 
I am a big hoarder and you have outdone me.

You will almost certainly never need to replace 12 shields from a single fight -- most likely you'll just replace 1 or 2, depending on your group. You'll get tons of free shields over the course of the game from easy marks (e.g. raiders), so you don't really need to stockpile.

You will never need 12 spears for geists specifically. Honestly, just get a couple of whips and you should be good. If you want to keep 2-3 spears handy for such situations, that's more reasonable. (I tend to hoard 2-3 of almost every general weapon type like axe or cleaver, and even that's pretty extreme.)

You can also put some unused items on any brothers you have in reserve. They're sort of like extra storage space.

Managing inventory space is IMO a pretty interesting limitation in BB, and you're probably overdoing your hoard a bit.
tomoscar Jul 1, 2020 @ 3:15am 
Originally posted by suejak:
I am a big hoarder and you have outdone me.

You will almost certainly never need to replace 12 shields from a single fight -- most likely you'll just replace 1 or 2, depending on your group. You'll get tons of free shields over the course of the game from easy marks (e.g. raiders), so you don't really need to stockpile.

You will never need 12 spears for geists specifically. Honestly, just get a couple of whips and you should be good. If you want to keep 2-3 spears handy for such situations, that's more reasonable. (I tend to hoard 2-3 of almost every general weapon type like axe or cleaver, and even that's pretty extreme.)

You can also put some unused items on any brothers you have in reserve. They're sort of like extra storage space.

Managing inventory space is IMO a pretty interesting limitation in BB, and you're probably overdoing your hoard a bit.
OK, I can cut down on amount of shields and spears stored. I have about 8 helmets and 8 body armor stored, and don't want to cut down on them. Other weapons are limited to 2-3 pr type in the cart. I use the pockets of brothers in reserve as storage.
Never seen whips. Is that available in B&E?
nightworg Jul 1, 2020 @ 10:03am 
Originally posted by tomoscar:
Originally posted by suejak:
I am a big hoarder and you have outdone me.

You will almost certainly never need to replace 12 shields from a single fight -- most likely you'll just replace 1 or 2, depending on your group. You'll get tons of free shields over the course of the game from easy marks (e.g. raiders), so you don't really need to stockpile.

You will never need 12 spears for geists specifically. Honestly, just get a couple of whips and you should be good. If you want to keep 2-3 spears handy for such situations, that's more reasonable. (I tend to hoard 2-3 of almost every general weapon type like axe or cleaver, and even that's pretty extreme.)

You can also put some unused items on any brothers you have in reserve. They're sort of like extra storage space.

Managing inventory space is IMO a pretty interesting limitation in BB, and you're probably overdoing your hoard a bit.
OK, I can cut down on amount of shields and spears stored. I have about 8 helmets and 8 body armor stored, and don't want to cut down on them. Other weapons are limited to 2-3 pr type in the cart. I use the pockets of brothers in reserve as storage.
Never seen whips. Is that available in B&E?

You should keep some spears around because of spiders, not for Gheist. After the introduction of whips those are the weapons you need for Gheist.

Whips have a range of 3 so much more effective since you only need to do 1 damage to Gheist to kill them.

For Alps whips is also fine, pared with polearms. I usually keep some goblin polearms around.
Last edited by nightworg; Jul 1, 2020 @ 10:10am
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Date Posted: Jun 30, 2020 @ 4:24am
Posts: 19