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Edit: Don't bother with armor piercing, or bleeding.
Bleeding vampires is one of the best and most reliable eay to kill them since bleeding will kill a post-nine-lives vamp.
Good luck. They are perhaps the hardest enemy type to deal with vs any other single unit type, but are still very doable with a defencive strategy.
This is good, comprehensive advice, but I am not so sure about dogs, as they will often do nothing but replenish the Necrosavants' health pool. I would suggest giving the Perk Taunt to your tanks and have them attract the Necrosavants instead.
OP never said what level his team was, which is of course key to your hit chances. I could take two of them quite early (level 3-4), using nets and providing every single unit with mace weapons, but maybe I was lucky.
I am on day 120 on the hardest difficulty, raided goblin city, orc warlord sea of tents, finished War of the Nobles event, (Tried Monolith once but got my ass kicked since I heavily rely on archers in leather armor. Good thing it is not Iron Man) and I had not ran into any necrosavants in early games anywhere close to roads.
Thus my words are from personal experience. Then again I run 50/50 archer pathfinder Warbow specialist, with pathfinder heavy armor and greatsword in front veterans. Highly skilled Archers easily kill Necrosavants as soon as they see them and greatsword waiting for them cose in easily decapitate their heads.
When a necrosavant attacks a dog instead of you, it not only loses the ability to wound you, but it also recovers less than it would if it attacked you because dogs don't have much health. The replenish is insignificant. Don't be fooled by the people who don't use them and their assumptions, they can be really nice distractions while you lay damage on the bad guys.
The downside to dogs is price. You're paying for them and you know you're going to lose them. Since they'll almost always be one shot anyway, take the cheap ones if you take them. No need to spend on the better ones. Also, consider what you expect to gain in the battle. If you aren't expecting much, it might be better to go find fame and fortune elsewhere.
If you give the Adrenaline perk to your troops with the highest melee skill, they can move into position and then attack immediately in the next round before the vamps can teleport themselves out of reach.