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As far as flails in general go.. They are definitely worth while even if it's a regular one handed flail up until late game. Not only are they good for wrapping around undead shields but also bandit shields, and anyone wearing light head gear or none is one or two swings from death.
Anyways, that's just my 2 cents. Good luck.
I'm mostly disappointed with damage of the weapon, as I said earlier. It's pretty low, especially when I see how man splitter bro just one-shots everything.
The weapon also needs the right kind of opponent. Ancient legion and honor guards and orc warriors are you prime target since there are usually shields to overcome and the protential damage works well. The damage is still too variable, but these are your best targets since others are too hard to hit naturally or do not have a shield and give no to-hit bonus.
A big problem is that a named 1h flail is better when used with double grip. Duelist is not even needed. The only disadvantage to this is the lack of using reach advantage.
It would be hard for any changes to the weapon to increase your own use since the orcs would make any increase to the weapon double. I have a bros with the weapon and he carries both a named 1h flail and shield and the chain with quickhands. I wish I had went the heavy dualist route with him since it would be better damage overall. Hey you need to experiment.
Definitely worth looting. The merchants seem to think it's valuable. Using? No.
The guy you mentioned. I'd probably make him a heavy armor flail duelist. Fritz says flail duelists are fun, so it might be worth a try. I haven't tried it, but it's what I'd do in that situation. Some people think you need +head chance for it to be worth it, but if you have the fatigue to use a berserker chain you can probably use lash over and over. If survival is a problem consider a shield backup with quick hands and/or bags.
For me it has more to do with wearing heavy armor. I won't let them use a 2h until they have 200/210 armor (with >70 fatigue) at the earliest. Hitting less reliably I can deal with. Dying not so much. Maybe put him next to a mace user to stun the shield guy.
That's pretty much what bothers me the most... When it stuns (rarely) - it's great! But otherwise, man splitter is just so much superior - it hits both head and body, deals tons more damage, and on top of that most kills with it are executions (not that it matters, but it's cool seeing heads flying around).
What I noticed about the chain, however, it adds injuries to almost every hit it lands. I see fractured ribs the most. It adds value to using the chain... slightly. The damage is still disappointing.