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IT MAY BE CONTROLED BY WITCHS OR GET MORE PSYCHO DMG VIA LOW RESOLVE!!!!BUT NO FLEE OR RETREAT!!!!!!!!!!!
And yeah, making fights bigger WOULD make them take longer and be more tedious, you increase the time it takes to finish a fight by 66% for no ♥♥♥♥♥♥♥ reason by increasing active roster cap to 20 and also buffing enemy numbers.
Feel free to spread the word where ever you see the need. You can always quote my binding answers to all net-related problems everywhere all around the web.
When in doubt, nets will help.
It's meant to be a hard game brother, thus you are out numbered to make it harder. It's also what the perks is balanced around. If you want an unfun experience then install the mods that allow you to have 18/27 bros in your squad, this makes every fight super unbalanced. You can also try the "ultra bro" mod that allows you to get super brothers (I do it when I wanna test something out). The game is balanced for what it is presenting to you.
Alright, lets break this OP down piece by piece:
You and dozens upon dozens of other people have brought this topic up already, once upon a time I seem to recall being included in that count but I've come to accept that the biggest reason is that frankly the captain isn't always in the thick of it with his men. Leaders from the front often die a grisly death, them's the bones.
I can't see how many hours you have since your account's settings prevent me from doing so, but I'm going to assume not very many hours if this is what you're getting hung up on.
If more serious players wanted this, we'd have more than 7.5% of the entire playerbase with the "Too Stubborn to Die" achievement which requires said lonewolf scenario hit level 11.
And? Once again, not all leaders fight, a commander can't very well lead his men as effectively if he's too busy not getting a knife in the gut. Commanders require a different kind of skill than just being able to properly wield a blade or bow.
Lonewolf allows you that option. The "Legends" mod also offers up new "Avatar" starting options if you so choose as well. As others have also mentioned, pick a character from your war-band, if he dies wipe your save. Simple as that, people have been artificially handicapping themselves in videogames for as far back as I can fathom.
You'd make a poor soldier if you can't trust your officer to competently lead you without drawing cold steel himself and being right in the thick of it, odds are after the first scrap or few (if you made it that long) you'd probably be thrown out of the lot all together.
Julius Caesar was beloved and trusted by his soldiers enough as a commander of one of the most powerful armies in the world at the time because he commanded respect and loyalty from his men. Not because he was right in the thick of it with them, but because he led them fairly and made good on his promises to his men.
Once again, plenty of mods allow this, and you could easily pick a random lad out of the ranks and give him a title like "The Captain" and if he dies, you end the game, simple as that.
You're asking for the inclusion of a mechanic players have already LONG ago added in with free mods that anyone can acquire should they so choose to have it for a game that launched out of early access over 3 years ago.
This is akin to demanding the Devs for Dark Souls add in a 'one life' mechanic that wipes your save 3 years after the game's release because you REALLY SUPER-SERIAL want it. You're also asking this from a studio with less budget and manpower to go back and re-write all of this again while they're working on a new expansion that seems ready to up-end how this entire game plays. An expansion that may have more options for what you're wanting.
In those Militia playthroughs? you're allowed to have so many people because you can't really hire alot of the stronger warriors (only peasants and their like). There is also the matter of balance which you claim the game is already fairly balanced, yet wanting to change the game's mechanics to drastically UNBALANCE it. Lonewolf is MEANT to be hard.
I think saying "Well we could make them stronger!" is once again, you saying 'the game's pretty balanced already' on one hand then wanting to DRAMATICALLY change the game's entire balance because you really want your super special character.
You're demanding a company who has already fully released this game to dramatically change the base mechanics, stats for it's enemies (risking unbalancing the ever-loving hell out of everything) and risk completely making 3 year's worth of fan's support of the game (including mods and guides) worthless or insulting their loyal customers because you want one feature you can already include in your game without modifying the code whatsoever.
Do you really REALLY think that's a decision they're going to give much weight to?
We should be able to make ourselves a custom start toon and pick it perks.
Not had any issues with it in terms of crashes wither.
Honestly, I like "Legends" because it offers way more variety in starts it also drastically changes how armor works:
Basically every soldier can equip a gambeson/peasant attire and 4 kinds of armor such as vests; overall body; cloaks and tabards as well as runes (if you have a specific character gained through an event) that can be attached and removed to each suit to customize how much and little armor you want for each man (or woman, which is a part of the mod, as well as metric boatloads of new perks and backgrounds)
Hell, 2 of the starts include letting you play as the Undead, as a warlock/necromancer or Ancient Legionaries.
that said, lone wolf start is adequate for avatar, I wish there was as start where you could roll a fully custom avatar that wasn't hedge knight, but its good enough for me
I want a origin with an avatar that is an Noble with cocky perk and 6 random permanent injuries that can't be taken from the frontline under any circumstances. If he dies, you lost.
Also: he should only wield a net that is replaces for free after every use.
Also: maybe he should not be able to move on the battlefield, but need to be pushed around by another brother.
On the other hand, there is a origin in which if the leader dies, game over.