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I rarely bother to create a dedicated thrower because of the lmited range but whenever I am facing ancient undead (that are resistant to most ranged/piercing weapons) I just put throwing axes on my archers and enjoy the slaughter. If you create a dedicated backline glasscannon thrower (stacking all damage-boosting perks on him, which he can reasonably afford due to the safety of backline and no limits on armor) he'll most likely out-damage almost everyone given enough fatigue to keep the Berserk rolling.
Edit: and I give them the cleaver perk for using whips on ghosts...
Many people have added Throwing into their Bow/Xbows builds for the greater close range damage while still having a long range option. That's a 3 perk investment into QH, Throwing, and Duelist that isn't very hard to find room for in most people's ranged builds.
Frontline Throwing is harder to do because of the high stat demand of trying to run a hybrid attacker who is also durable enough to frontline, but with a good enough recruit you can pull it off.
Without the Barb Throwing weapons Throwing is kind of lackluster, so you want to go hunt down some Reavers.
Bows are increasingly unnecessary. There are plenty of players who argue that even Xbows are better than warbows.
But nobody who's tried the barbarian throwing weapon + mastery + duelist build questions the supremacy of throwing weapons :) Leader of the pack by a mile.
Of course it heavily depends on your preferred playstyle, if you like to be aggressive and rush your bros forward throwing is perfectly viable as you're going to quickly be in the spitting range the throwers excell at. But if you play more defensively and want to take out key targets hanging in the back the mastered bow is the way to go about it.
Awesome archers are harder to obtain than awesome throwers but they are worth it when you can finally deploy them at full strength and offer benefits that go beyond the raw damage values.
my bowmen often deal 3 kills per turn,.,. i havent been able achieve this with throwing weapons
Bows of course still have a role due to their range, but it's not common to make dedicated bowmen anymore, whereas most people take throwing on every ranged guy.
My favourite is goblin xbow + thrower. Even better if you can squeeze in a billhook for some fun QH combos.
My current run has a Spike Impaler + Throwing + Melee Duelist who is capable of frontlining. I don't think I would put a Billhook here though.
Yes, I can easily cut a caster to ribbons if I have him at an arms' reach... but how often is he going to give me a chance for that? I am certainly glad to snipe a necro at the start of turn 2 and not have to deal with Possesed Fallen Hero(es) for several turns it'd otherwise take to reach him. Reliably taking down Orc Berserkers before they can even reach my frontline is what lets me take on greenskins way earlier than my melee guys can actually survive a Man Splitter hit. Ranged superiority is a great force multiplier and to get it you need, well... range. Which the throwing simply does not have, for optimal performance it's got exactly the same range as polearms.
I am not arguing against throwing raw damage potential, that'd be just silly, but for me it is not be-all, end-all factor. Plus ammunition costs for thrower-heavy company are unsustainable at this moment (talking from the logistics perspective of wilderness excursions) and it remains to be seen how much the Scavenger is going to alleviate this.
Luckily there is no real need to choose between bow/xbow and throwing as they go greatly together on a dedicated ranged bro, even without build adjustments. That being said if I had to pick one I'd always prefer to have archers without throwing than throwers without bows. There are many sources of good damage but only one of reliable sniping. Call me stubborn, I guess?
Currently working on a new party thats at day 30. Want to start working on one or two of them early.
Are you talking about a normal melee Duelist or a backline Throwing Duelist, or a frontline Throwing/Melee hybrid?
Backline Throwing you can treat more or less the same as you would an archer.
Melee Duelist you would treat more or less the same as you would a 2Hander.
Hybrid Duelist needs really good base stats to handle the high stat demand of having to level both skills and durability needed to frontline.
I can elaborate on any of those but I'm not sure which you were interested in.
More like 4, at least for Bow. Without bags and belts you have only 1 quiver for 14 shots and 2 thrown bundles for 8 (maaybe 12 much later).
That's too low for more prolonged fights, and you don't have a cheap quiver to drop-swap without risking losing more expensive equipment.
If you ever have ammo problems I question what the rest of your team is doing that the battle isn't already won.