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I have tried that, but it turns out those feel like they are now generated for a well-armed, mid/high level 12 man team. Even 1 skull contracts feel way too hard and I often suffer losses among my rookies on them.
Increasing renown is always good because it only increases rewards without affecting difficulty.
What day is it? How many bros do you have and at what level? You might actually find fights easier if you jump back up to 12 bros with half being lvl 1.
It is day 94, I have 6 bros left (I took a break immediately after that tough battle and haven't recruited new rookies yet) : 1x lvl 8, 2x lvl 6 (one is one battle away from 7), and the others are lvl 3-5.
In my experience, number of men has a large impact on difficulty. Staying at 6 tends to make the game really easy at least in the early game. I've never tried it on the long term.
I would recommend a slow rebuild. Hiring the 6 cheapest losers you can find as soon as possible might not be a good idea.
We can't tell you which would be easier, but I tend to find more bros to be better, in part due to more tools per turn and therefore more robustness to RNG. Some people with 3k hours in the game leap up to 12 bros on day 1, so there's not a consensus on this. I say do whatever feels best.
Personally, assuming you have gear for them, I'd probably hire 6 cheapish guys from mid- to high-tier backgrounds ASAP: militia and wildmen with some brawlers and butchers too. Maybe a squire.
But what Turtle said may also be easier. You'll have to try and see!
If you've got enough armor and can find some halfway decent recruits then hiring can work too. Just have your vets, preferably the 7's and 8's who should have Nimble or Forge carry the team until the new guys can catch up and focus on easy contracts or weak roaming bandits.
Always get a shield and a spear for new guys if they are going to the front.
Sometimes I leave the new guys with speark and shields on the second row so they have more room to maneuver and can choose when to engage.