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On day 163 I lost a fencer and an archer in the Witch Hut. The archer was a huge loss for me, died with famed armor too. He was the only Hunter I've found all campaign and losing him left the Companion as my only ranged unit. How did I deal with it? I went around the world and hired Sellswords, Witchhunters, Bowyer, and Poachers until I found some decent guys because I needed more range units. Then you grind them up on easy contracts and roaming brigands.
The fencer loss wasn't a big problem. I have spare melee fighters.
So long as you aren't bleeding level 11 units on a consistent basis, losing one or two on a tough fight here and there shouldn't be gg. Campaigns are almost always salvageable. The real enemy is the human brain which wants to quit when we lose our favorite units.
1. ive used melee only bros with shields and good m-def.
2. most of them had a net, gives a good bonus for your hit chance
3. dogs on all bros. they killed 4 savants in a net ^^ and can be used as low-def decoys
im on day 180 and replace a bro with a fresh lv1 bro is extremly difficult. haven´t much low tier stuff, ends in 44 fatigue and less actions during battle. weaker armor results in a faster dead because the AI concenrates on him. Even 1 skull missions aren´t that easy to survive with them.
Student and traininghall is a must for them. i also put them in the backrow with a 2 tile weapon and hope for the best. it happens more than 1 time that enemy archers killed them in the 1st round, even with a kite shield and during the night.
Might be possible that the expert combat AI has a huge "too hit chance" buff
I think your issue is that your roster is not deep enough. At day 150 I am running with 16 bros and always trying to recruit more.
The problem is that recruiting somebody on a hurry is suboptimal. I will fire bad recruits and it takes a while to find a good candidate.
If you have a good roster depth you can replace your bro immediately without noticing. A good reserve is also needed to replace injured brothers or in back to back battles.
Levelling up a new recruit is easy with training , great armor and putting him in the backline. But add more than 1 rookie and you will suffer in battles. Until they get to a decent level they are there just there to suck xp
In any games with ironman / hardcore mode you can end being terribly unlucky and getting somebody killed. The strategy is to plan for it. This risk factor is what makes rhe game exciting instead of just grindy. The biggest risk is often overconfidence
No, they don't.
This is particularly useful for bros who perform key roles (wrecker, lancer, sergeant, flank tank, etc) as they'll all undoubtedly miss several fights through injury anyhow, and taking lower difficulty missions to coddle these injured bros will ultimately cost you in the later game.
Keeping range recruits alive is a bit harder since you can't wear a heavy hat. Use a xbow until he levels a bit and wear 150 hat or 160 Zwiehander hat if you have those. As long as you don't take 2 bolts to the face in the same turn he is fine. If he gets hit once then jump 4 tiles back and wait it out.