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Make note of good trade routes in your seed. Hit them up as often as you can, get a good stockpile of money. Villages --> trade cities are great. I like to quest out of these places as much as possible early-mid game and swing by whenever I can. Pay attention to rumors at taverns as they can point you towards good stuff or even make buying supplies cheaper.
Food! Stock up on stuff like rations and wine before you leave, save unhold hearts you may have for the expedition and set out from a place w/ taxidermist to make the 15 day wine.
Max out on repair supplies before you leave so you can do several hard fights.
Keep in mind that you may only break even on any given expedition or a loss, but with luck (a fair bit of it) you can come back with either great stuff to sell or if super lucky, a decent famed item or two.
If you are worried about money then make sure you fight the camps you discover. They should give you enough loot to justify the trip. Orcs especially will usually give you more money than contracts.
Finding and fighting Orc camps prior to day 15 is key to getting a good start as their weapons sell for $$$, they usually provide furs, and Orc Cleavers are great
Prior to day 15?.. I'm more trying to get everybody in raider gear at that point by using flails and knives to kill raiders. Orcs slice through thug gear like nothing. Raider gear is only a little safer, but going out into the wilderness at the beginning to find orcs seems dangerous... spearwall I guess
You will only find low numbers of Orc Young and Berserkers, easily handled by spears and ranged weapons.
There is a lot of ways to get quite strong quite early.
There is a lot of guys who powergame and manage to get riches and exp quite early.
Some people get tailored maps with great trading routes, meaning that with initial money and just 3 guys you can trade a lot and amass a lot of money in the very first days, then recruit a lot of guys with great gear and start killing everything they see.
If you play your cards right in the right map in the early start you can jumpstart a company that can face more challenges and grow exponentialy in the first days. Takes preparation and knowledege. My play style is more prone to leasure.
I think you underestimate the early game. It is easy to have a full line of spears and swords, with two ranged guys, an axe, and either maces or pitchforks by day 8 without doing anything special. Start a game and see how quickly you can collect basic gear.
Early Orc camps usually come in a pack of 5 so your company should easily out number them. The X-bow will get 2-3 hits while they close, spears take a toll, and barring terrible luck you should have them. You may take losses but the brothers are so new that it hardly matters.
I usually fight Orcs before or at the same time as raiders. Goblins are early game killers - avoid them at all cost. Undead should be hunted at all costs as they provide good helms and good $$$. I'm not a fan or farming for armor as it is easy to acquire and the 1st crisis can be won with armor ranging from 80 - 115 and helms 140 or less.
edit - Undead camps can be dangerous due to Gheists, catching groups departing is the strategy of choice so you can see if they are present. Need a Banner before taking on Gheists unless you feel really lucky.
But yeah later on like after the first crisis wandering in the wilderness is probably the most lucrative thing you can do. But for a worthwhile trip you definitely want max tools, 225+ food for a full group of 12, and a decent bank for wages. Orc camps always give you more food so that can be helpful. I usually don't bother venturing out until I can bring enough supplies that I don't need to head back until my inventory is full.