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As for crafting items I prefer to:
- sell most of it (especially that's easy to find or not so useful)
- craft gear if I find it useful (nets, armor attachments, cocaine etc.) ASAP
How do you increase your inventory size? Is it RNG or can i pursue it?
Regards!
A level 6 or high Caravan Hand has a random event that can increase inventory size (once per campaign). This is completely rng with event luck, but you can increase the odds by having multiple level 6+ Caravan Hands.
I found a caravan hand, so if I level him up to 6 and then wait for an even tigger and then just keep reloading ill eventually will get that event right ?XD
*having said this, it is most probably because I am not a dedicated or good player.
download "bigger cart - base and ambitions - dlc compatible"
while you are at it also get tryout talents and faster and scout location and and .. well u get the drift ;D
As for crafting, most things are not worth keeping around or crafting and should just be sold. Some things are worth crafting if you have an immediate use for them, such as poisons, antidotes and reinforced nets beyond the first 2 or 3. Then there are the toptier materials which you want to always keep, which are mainly Thick White Fur, Bones of both the troll and lizard kind.
You also want to keep witch parts and hearts of the forest on hand if you want to use them, though not everyone considers their craftables worthwhile, if you dont just make witch necklaces, if you do then keep most of these around for night vision, experience pots, second wind, and potion of oblivion, only sell them if you accumulate truly a lot of them such as more than 4 or 5 or whatever number youd consider too much.
Other things like Alp/Wolf/Nacho parts just sell unless you've acquired a full set to use on something you want, such as for example crafting a necklace or combining them with the rarer materials if you have acquired those or making some of the more common potions such as Lionheart or Ironwill or Happy Powder, all of which are useful, just don't make too much of them. The exception is early game where it's worth keeping singular parts around unless you need the cash.
As others have said, a lot of the craftables aren't really worth it. I've never used any of the amulets, for example, since they go in the same slot as wardogs and falcons.