Battle Brothers

Battle Brothers

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Lampros Dec 9, 2018 @ 10:04pm
Protective Runes and Sigils
Does this thing work against either Alps sleep or Hexen charm spells?

Also, I just found out that trophies compete with dogs for the same slot. WTF. Bad design. Why can't we open up the top right slot?
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Showing 1-13 of 13 comments
chandl34 Dec 9, 2018 @ 11:11pm 
Yes. And the undead necklace gives immunity. And witch hunters get their +20 bonus against them.
Sai Kyouji Dec 9, 2018 @ 11:48pm 
Yeah, we need another slot for animals
holy-death Dec 10, 2018 @ 12:38am 
Originally posted by Lampros:
Also, I just found out that trophies compete with dogs for the same slot. WTF. Bad design. Why can't we open up the top right slot?
Probably to make it a choice, rather than enabling players to stuff their brothers with everything and anything.
Lampros Dec 10, 2018 @ 1:52am 
Originally posted by chandl34:
Yes. And the undead necklace gives immunity. And witch hunters get their +20 bonus against them.

Wow, so Witch Hunters are very useful with the new DLC then.
Originally posted by Lampros:
Does this thing work against either Alps sleep or Hexen charm spells?

Also, I just found out that trophies compete with dogs for the same slot. WTF. Bad design. Why can't we open up the top right slot?

That always has been the case. Seeing the huge potential advantage a dog gives I disagree about it being bad design, it´s a solid balance choice. Pretty much what Holy - death said.
Shashaveli Dec 10, 2018 @ 7:31am 
This DLC pretty much means you can no longer make a group of universal soldiers that can destroy everything in their path. You need to adjust weapons, armor and utility items to the task at hand for everything thats not your average band of brigands.
Sai Kyouji Dec 10, 2018 @ 6:57pm 
Originally posted by Something completely different:
Originally posted by Lampros:
Does this thing work against either Alps sleep or Hexen charm spells?

Also, I just found out that trophies compete with dogs for the same slot. WTF. Bad design. Why can't we open up the top right slot?

That always has been the case. Seeing the huge potential advantage a dog gives I disagree about it being bad design, it´s a solid balance choice. Pretty much what Holy - death said.
It's a balance choice that makes no realistic sense.
Why would keeping a dog prevent anyone from wearing a necklace
Last edited by Sai Kyouji; Dec 10, 2018 @ 6:57pm
Lampros Dec 10, 2018 @ 7:41pm 
Originally posted by Sai Kyouji:
Originally posted by Something completely different:

That always has been the case. Seeing the huge potential advantage a dog gives I disagree about it being bad design, it´s a solid balance choice. Pretty much what Holy - death said.
It's a balance choice that makes no realistic sense.
Why would keeping a dog prevent anyone from wearing a necklace

Yup. Immersion-breaking, if anything.
Darth Cannabis Dec 10, 2018 @ 7:49pm 
Originally posted by Lampros:
Originally posted by Sai Kyouji:
It's a balance choice that makes no realistic sense.
Why would keeping a dog prevent anyone from wearing a necklace

Yup. Immersion-breaking, if anything.

Not that much, once you consider to keep a dog from rushing into battle would require a leash and collar (and also probally a proper belt to hook them too, so one could still use weapons and fight). That would easily take up the gear spot of any necklace or sash (remember seargent sash, which goes across body also takes the slot, so shouldn't think of it as necklace slot to start.).
Last edited by Darth Cannabis; Dec 10, 2018 @ 7:50pm
Sai Kyouji Dec 10, 2018 @ 8:12pm 
Originally posted by Darth Cannabis:
Originally posted by Lampros:

Yup. Immersion-breaking, if anything.

Not that much, once you consider to keep a dog from rushing into battle would require a leash and collar (and also probally a proper belt to hook them too, so one could still use weapons and fight). That would easily take up the gear spot of any necklace or sash (remember seargent sash, which goes across body also takes the slot, so shouldn't think of it as necklace slot to start.).

Which is why we want a neck slot, though.
Sash and leash can take the strap slot.
holy-death Dec 10, 2018 @ 9:29pm 
Originally posted by Sai Kyouji:
It's a balance choice that makes no realistic sense.
So what? A game needs to be balanced. It's not a sim.
Lampros Dec 10, 2018 @ 9:33pm 
Originally posted by holy-death:
Originally posted by Sai Kyouji:
It's a balance choice that makes no realistic sense.
So what? A game needs to be balanced. It's not a sim.

It actually isn't balanced.
holy-death Dec 10, 2018 @ 9:34pm 
Originally posted by Lampros:
It actually isn't balanced.
Why not?
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Date Posted: Dec 9, 2018 @ 10:04pm
Posts: 13