Battle Brothers

Battle Brothers

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Armin Dec 5, 2018 @ 4:00am
What is the best Armor Attachment?
So what is it in your opinion?

I feel like the bone plating is the best for almost every Bro. Just because ignoring one hit (which will do about 40 dmg depending on enemy and battle forged) is about as good as the extra armor which comes at the cost of fatigue.
Also direwolf pelts seem nice just to get that mass breaking. 10 running orc warriors aint that scary.
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Showing 1-15 of 32 comments
Trapmaker Dec 5, 2018 @ 4:02am 
Light replacement padding, White unhold cloak, Lindwurm scale cloak, Etc etc theres a lot of great ones, The magical runes one is also amazing if you hire low res BB's
Whatever100500 Dec 10, 2018 @ 2:25am 
Optimal, but micro and resource intense approach would be to swap multiple armor sets, like we already do with shields (kites vs ranged, heaters otherwise).
At least 2 sets: 1) Protective rune set for hexen, 2)Bone Plating t-shirts (for nimble) and light padding/other heavy armor(for battleforged).
Depends on the role of the wearer and the stats to an extend as well.

For really high defense brothers the bone attachment to nullify the pesky 5% hit.
chandl34 Dec 10, 2018 @ 9:17am 
Lindwurm cloaks are decent, and will prevent you from wrecking all your armor while fighting lindwurms.
Owlchemist Dec 10, 2018 @ 7:13pm 
I love the bone plating on my archer's light armor. Spares them from the occassional crossbow bolt.
IspartaPratapon Dec 10, 2018 @ 8:21pm 
Light Padding Replacement and Bone Plating are useful, but damn if the Heraldic Plates aren't stylish.
Tephros83 Dec 10, 2018 @ 11:03pm 
Originally posted by Lampros:
Best armor attachment?
What do you guys think?

From looking at the list (without actually using them), Protective Runes and Sigils and Bone Plating look the best?

Well it depends on the merc and fight. What I like about bone plating is that by nullifying the hit it both increases effective armor (by a lot if it's a heavy hit, a little if a light hit), but also saves on tools with lower armor damage. It's also a lot easier to get in my experience than light padding.

Given that fatigue is now more of a problem, the light padding (-20% fatigue cost of armor) is pretty substantial, great for really heavy armors like the regular 320 one and heavy uniques.

The fatigue cost goes from -42 to -33, and so makes this armor more wearable to guys who don't have over 130 base fatigue. For guys with amazing fatigue, bone plating will probably be better.
DalaranPhoenix Dec 11, 2018 @ 3:32am 
For light armor, the obvious mod is bone plating since every hit reduces your armor by a large margin.

Put fur cloak on archers and xbows, move them forward to shoot at those goblins and watch the troll job as their arrows do only 2-3 damage. You can be a lot more aggressive with archers positioning.

For heavy armor it's trickier. The disadvantage of heavy plate is fatigue, so light padding is good.

I dont see how bone plating helps here unless you are going up against monsters or orcs toting 2hander. Most of my heavy armor guys take about a 5-6 hit in any medium engagement so bone plating wouldn't help much.

Last fight against undead taught me to put thick padding on my hedge knight. Taking only 2/3 of armor piercing dam is life saver against undead pike.

Others mod are situational. Runes for hexes and scale for lindwurm.

Im pretty happy with the choices, no mod is completely useless and no mod is way superior than the other.

StrayDogFreedom Dec 11, 2018 @ 5:08pm 
Wolf armor by far the coolest looking but I think the Runes and Bone Plating seem the best thus far
Lampros Jun 18, 2019 @ 7:51am 
Originally posted by Owlchemist:
I love the bone plating on my archer's light armor. Spares them from the occassional crossbow bolt.

It doesn't prevent head shots though, no?
Óðinn Jun 18, 2019 @ 9:19am 
Anybody got any idea why we can't remove attachments or replace them without destroying them? Are they forged onto the armor in the fires of Mordor?
anaphylactic god Jun 18, 2019 @ 9:36am 
Originally posted by Óðinn:
Anybody got any idea why we can't remove attachments or replace them without destroying them? Are they forged onto the armor in the fires of Mordor?
its a designer choice so what you wont just remove atachement once you find better hear.
otherwise you just slap them on your sackcloth and remove once you find something better, and then again and again.
千仞万渊 Jun 19, 2019 @ 12:35am 
Yeah, bone plating seem to take the place of every other attachment after verions of change.

Direwolf mantle is not as good as you have imagine, -5 resolve is a very small amount as all your enemy have very high resolve and you just cant rely on morale.

light padding is always not that good, especially when new unique comes, now those crazy unique can nearly have fat dur ratio to 1;2, and you dont ever wanna exchange an attachment for like 2-4 fatigue right?

Now enemy tend to have high damage especially high penetrate, additional padding sound well, but actually not. As bone plating can directlly immune to the first hit, that's to say at least may 60-80 armor daamge, and that 80 armor will provide you -8 for every hp damage that comes along, and -8 is mostly more than 33%(at least 24original penetrate)

From many players in my group, now they only use 2-3 kind of attachment(for optimal situation).
1. Lindwurm coat for those with battle forged and keeps indomitable all the time, like shield tank and some meat shield 2hander.
2. Bone plating, for every one.
3.Additional padding for some two hander that you may not want to use indomitalble, but this is very rare and you just have to use indomitable because there is always headshot that attachment doesnt take effect.


And, of course, bone plating also reduce your tools cost.
Tephros83 Jun 19, 2019 @ 1:20am 
Originally posted by 千仞万渊:
Yeah, bone plating seem to take the place of every other attachment after verions of change.

Direwolf mantle is not as good as you have imagine, -5 resolve is a very small amount as all your enemy have very high resolve and you just cant rely on morale.

light padding is always not that good, especially when new unique comes, now those crazy unique can nearly have fat dur ratio to 1;2, and you dont ever wanna exchange an attachment for like 2-4 fatigue right?

Now enemy tend to have high damage especially high penetrate, additional padding sound well, but actually not. As bone plating can directlly immune to the first hit, that's to say at least may 60-80 armor daamge, and that 80 armor will provide you -8 for every hp damage that comes along, and -8 is mostly more than 33%(at least 24original penetrate)

From many players in my group, now they only use 2-3 kind of attachment(for optimal situation).
1. Lindwurm coat for those with battle forged and keeps indomitable all the time, like shield tank and some meat shield 2hander.
2. Bone plating, for every one.
3.Additional padding for some two hander that you may not want to use indomitalble, but this is very rare and you just have to use indomitable because there is always headshot that attachment doesnt take effect.


And, of course, bone plating also reduce your tools cost.

Light replacement can gain like 9 fatigue on heavier armors. Its the best attachment for very heavy armor where your bro wouldn't be able to function optimally without the extra 11 fatigue (lindwurm being the main BF bro alternative).

I only use the -33% penetration one on aspect of davkul - given the regeneration its the only attachment that makes much sense.

Bone plates are standard for nimble.

Direwolf is mostly early game, unless its to synergize with cursed crystal skull.
Last edited by Tephros83; Jun 19, 2019 @ 1:21am
Draba Jun 19, 2019 @ 3:02am 
Originally posted by Tephros83:
Light replacement can gain like 9 fatigue on heavier armors. Its the best attachment for very heavy armor where your bro wouldn't be able to function optimally without the extra 11 fatigue (lindwurm being the main BF bro alternative).

I only use the -33% penetration one on aspect of davkul - given the regeneration its the only attachment that makes much sense.

Bone plates are standard for nimble.

Direwolf is mostly early game, unless its to synergize with cursed crystal skull.
Agreed on most parts, would definitely take lindwurm/light padding over bone plates for BF.

Want to mention that spamming direwolf on all frontliner BF is a very good option at all stages of the game.
Hard to quantify but to me it feels much better against living enemies than lindwurm cloak, only a hard decision because it's not as versatile.
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Date Posted: Dec 5, 2018 @ 4:00am
Posts: 32