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At least 2 sets: 1) Protective rune set for hexen, 2)Bone Plating t-shirts (for nimble) and light padding/other heavy armor(for battleforged).
For really high defense brothers the bone attachment to nullify the pesky 5% hit.
Well it depends on the merc and fight. What I like about bone plating is that by nullifying the hit it both increases effective armor (by a lot if it's a heavy hit, a little if a light hit), but also saves on tools with lower armor damage. It's also a lot easier to get in my experience than light padding.
Given that fatigue is now more of a problem, the light padding (-20% fatigue cost of armor) is pretty substantial, great for really heavy armors like the regular 320 one and heavy uniques.
The fatigue cost goes from -42 to -33, and so makes this armor more wearable to guys who don't have over 130 base fatigue. For guys with amazing fatigue, bone plating will probably be better.
Put fur cloak on archers and xbows, move them forward to shoot at those goblins and watch the troll job as their arrows do only 2-3 damage. You can be a lot more aggressive with archers positioning.
For heavy armor it's trickier. The disadvantage of heavy plate is fatigue, so light padding is good.
I dont see how bone plating helps here unless you are going up against monsters or orcs toting 2hander. Most of my heavy armor guys take about a 5-6 hit in any medium engagement so bone plating wouldn't help much.
Last fight against undead taught me to put thick padding on my hedge knight. Taking only 2/3 of armor piercing dam is life saver against undead pike.
Others mod are situational. Runes for hexes and scale for lindwurm.
Im pretty happy with the choices, no mod is completely useless and no mod is way superior than the other.
It doesn't prevent head shots though, no?
otherwise you just slap them on your sackcloth and remove once you find something better, and then again and again.
Direwolf mantle is not as good as you have imagine, -5 resolve is a very small amount as all your enemy have very high resolve and you just cant rely on morale.
light padding is always not that good, especially when new unique comes, now those crazy unique can nearly have fat dur ratio to 1;2, and you dont ever wanna exchange an attachment for like 2-4 fatigue right?
Now enemy tend to have high damage especially high penetrate, additional padding sound well, but actually not. As bone plating can directlly immune to the first hit, that's to say at least may 60-80 armor daamge, and that 80 armor will provide you -8 for every hp damage that comes along, and -8 is mostly more than 33%(at least 24original penetrate)
From many players in my group, now they only use 2-3 kind of attachment(for optimal situation).
1. Lindwurm coat for those with battle forged and keeps indomitable all the time, like shield tank and some meat shield 2hander.
2. Bone plating, for every one.
3.Additional padding for some two hander that you may not want to use indomitalble, but this is very rare and you just have to use indomitable because there is always headshot that attachment doesnt take effect.
And, of course, bone plating also reduce your tools cost.
Light replacement can gain like 9 fatigue on heavier armors. Its the best attachment for very heavy armor where your bro wouldn't be able to function optimally without the extra 11 fatigue (lindwurm being the main BF bro alternative).
I only use the -33% penetration one on aspect of davkul - given the regeneration its the only attachment that makes much sense.
Bone plates are standard for nimble.
Direwolf is mostly early game, unless its to synergize with cursed crystal skull.
Want to mention that spamming direwolf on all frontliner BF is a very good option at all stages of the game.
Hard to quantify but to me it feels much better against living enemies than lindwurm cloak, only a hard decision because it's not as versatile.