Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weapon mastery is great, unless you meant specifically for the goedendag in which the weapon itself is bad and weapon mastery doesn't change that.
I would not say it counts as a placeholder for 2h mace. They don't even do the same thing. You don't typically use 2h mace for stuns. The stun on the goedendag does awful damage and costs 6 AP so if you want to stun you are far better off using a Morning Star early game even if you are building a QH mace guy.
The Goe is a strange weapon without an identity. So you want a spear guy in the early game who can stun? Well his hit rate sucks so his stuns miss, and he has no defense so he dies because he has no shield, and he does less damage than your bannerman despite being on the front line. It just doesn't really work.
Maybe if the ap costs were reduced to 4 it would be worth using.
Actually this kind of weapom is very OP, as same in 2h group woodcutter's axe doea less damage and have -20% to hit, maybe you dont know what 20% means, it increase you from Thug to mercenery or raider to vampire. Thankfully raiders dont use this thing, I cant imagine a extremely accurate raiider's destructive power.
It's hard to say if this weapon need nerf, as now it doesnot have any advanced version(I guess an ancient T2.5 geodendag would be fun). It's superior than any T1 weapon that's for sure and most T2 weapom, and you can easily loot it from thug, it's totally welfare.
Suppose such a T3 goedendag, as 2h weapon get +20 to min&max from tier up, so it would be 70-95, well, it will totally out performed any 2h weapon at least in certain period. The only weakness is it doesnt get bonua for single target attack.
As for its stun skill, it overcome the great risk without shield, it's very powerful design, fully eaely game weapon, and maybe that's also why it doesnt have advanced version.
True, just an example of how to use practically. Only the dmg/fat/int reduction on 2h mace makes it worthwhile, but the concept of a shield and quickhands makes gotendag interesting like other 2h dmg dealers.
But it would work like having a early quickhands guy with a woodsmans axe. Just use it for damage when possible.
Like 千仞万渊 says, it's a pretty strong damage dealer early on, less damage than woodsmans axe, but amazing hit rate.
Gotendag is pretty great before day 30, I have used it before for damage in that period. But after that it becomes vendor trash.
Specifically for goedendag.
It's not a terrible weapon, and I generally replace the Axe-bros 2H axe with it if I happen to find one, because early on the +20% to hit is massive.
As the game progresses, you need the hit chance bonus less and less, while damage and armour damage becomes more important, which is when the goedendag becomes a "bad" weapon.
It kind of is terrible because of the 6ap. 6ap attacks tend to be more devastating than this weapon. The warbrand has similar base damage, worse against armor, but it has 4 ap regular attacks and 6 ap aoe attacks. Against certain kinds of enemies, the warbrand is good. The Goed would be balanced if all of its attacks were 4 ap.
Other 6 AP attacks also tend not to have +20% to hit.
Warbrand is obviously better, but it's not something you're very likely to get early on, and buying it for a ton of money is a bad idea.
Ignoring the warbrand (since it's not really an early 2H weapon anyways), the goedendag is maybe the best option out of the early 2H weapons.