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Might have happened the other way around also. Idk, always double check the window that pops up when you go to engage to be sure.
I'm not sure if it's intentional, but it feels like a simulation of "imperfect" battlefield intelligence and also a way of making the game harder.
Could be a bug, though.
That's an event that happens sometimes with bandit contracts, nothing unusual about it.
Since picking the game back up after the DLC, I've noticed a few times the composition changing as well, can't recall whether it was during a contract or not (aside from the intented event-related changes such as that Brigand leader one, Orcs fighting each other or Goblin ambush).
Based on my similar experiences this is what is happening but I think there is a bug in play.
I don't think the game scales contract difficulty based on merc size/avg level until after you save and relog. This is most noticeable when I start a new game (expert/expert) and level my group up to 11 on a single play through. At this point I still get plenty of contracts that regenerate camps with only thugs/poachers which shouldn't happen at that level. The moment I relog I start seeing contracts with 15+ raider/marksman/leader.
So the game probably had raiders/leader at first but the moment you accepted the contracts it changed it to thugs/poacher.
i didnt kill any wandering squads and nobody left the camp. all the orc young turned into ork berserkers when ia ttacked a camp one time. another time raiders turned into thugs