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On topic I think barbute helmet with some very light armor should be the best until you get low fatigue famed gear.
And crap in late-game for the most part.
I use nimble on backliners and archers, not tanks. They're not disposable and their survivability has been fine. A tank I'm not sure. But if they die at least they won't take expensive armor with them.
The sallet is the best nonunique helm. 120 armor, -5 fatigue.
I have used mostly basic mail with direwolf attachment due to using bones for my heavy guys, but take a penalty to nimble
Leather lamellar with bone attach is probably better, due to max nimble and most hits take more than the armor difference anyway. The reservation I have about the lamellar one is that after the free hit 95 armor might not endure a 2nd hit. And it needs to in order to minimize hp loss.
80 armor, -8 fatigue with lindwurm attachment is also better yielding 120, -10. Would be 120/120 armor with max nimble... but I use lindwurm for shields.
The 130 mail with light padding may also be decent, but I think it would be 130, -11, not max nimble but 1 fatigue better than basic with direwolf. But light padding gets used on heavy armor for me.
Interesting thing about nimble now is that cleaver masters are a unique threat due to bleed bypassing the hp mitigation, but if your armor survives a hit bleed may not be applied.
That's probably better yeah, hadn't considered it since I use all my light paddings on the 320 armors. Not enough big game contracts.
Or Leather Lamellar with Bone Scale & Sallet Helm
basically I roll with 7/8 or 5/10 Fat penalty for the max x2.5 effective HP
I brought two Nimble frontliners to the Goblin City and they both survived. Lost 1 Nimble archer but that was it. I know Goblin City isn't a big test to frontline and one anecdote doesn't discredit your point but I'm trying to say that it isn't unplayable. They aren't dying in Sea of Tents either.
We'll see who makes it through the Monolith because I'm too lazy to build up more Forge bros.
In general, a Forge bro will outlast a Nimble bro but I believe that should be the case. As it is right now Nimble is fantastic on backrow characters or semi-viable on frontliners. Colossus is 1.25x hp, and Nimble is a conditional 2.5x hp. Nimble's effect is still incredibly strong.
Are you guys running dodge on your nimble frontliners?
Keep us updated on how your nimble melee bros survive in the late game, I'm genuinely interested