Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1h fighting axes on tanks seems more helpful to me than other axes. With no mastery they can take down the shield in one turn. So the tank on the target takes down his shield. Ideally a few other tanks are on multiple schrats each and if you're not hitting the schrat you might as well have your tank use indomitable/shield wall. Everybody else focuses on killing 1 schrat at a time, keeping in mind their 3-tile split style move.
In terms of doing damage, pretty much all 2h weapons do well. The 2h mace is good to debuff them as you said. The greatsword can do really well by using the saplings to cause berserk. You'll want the whole back row to be 2-tile weapons though so that you can more effectively have everybody hit one schrat. I typically take one turn to kill each schrat, then another turn of repositioning and a little damage, and 3rd turn to kill the 2nd schrat.
Forests help funnel the schrats into your tanks. I've killed 6 a few times. I usually get injuries but no deaths.
Yep, breakind shield is super important.
And archers are pretty much completely useless against them - actually even worse than against orc warriors and skeletons. If you got backup troops switch in billmen or more frontliners
Greataxes can one-shot their shields without mastery, but the user needs to be directly engaged (and potentially in line to be attacked by multiple schrats).
Longaxes can one-shot their shields with mastery, without being engaged or in line for their attacks.
Fighting axes can two-shot their shields without mastery. Hand axes can two-shot their shields with mastery.
Throwing spears can two-shot their shields without being engaged or in line for their attacks.
Any non-axe 2-handed weapon with the Split Shield skill (except the longsword) can two-shot their shields, but this is inefficient and should only be done on occasions and in pairs.
Footwork is very useful for longaxe/polearm users to disengage from saplings that can't quickly be killed, and for 2-handers to damage shieldless schrats and then disengage from them.
Indomitable is great for preventing injuries when in line for attacks. It's the only defensive measure that prevents injuries if you've already lost your armour.
Schrats can cause injuries on first hits against targets in ~200 armours with ~100 HPs (I think they have Crippling Strikes). Light/medium armour and Nimble, or ~300 armours and Battle Forged, will allow you to take one or two hits without being injured, but it still won't take long for you to get injured if you keep getting hit.
The bone plating armour mod is obviously very useful against the likes of schrats, as is the additional fur padding one (but, again, you can't avoid injuries if you keep getting hit).
As others have mentioned, 2H maces are great for reducing damage (-33%) by dazing the schrats, but you need to be careful about whether the user will also be in line for attacks from other, non-dazed schrats, and also you have to consider that non-dazed saplings are liable to be spawned next to the user. Saplings don't readily cause injuries against targets in decent armour, but the combined effects of attacks from saplings and dazed schrats can still get nasty quickly (and I think that schrats have the Resilient perk and so don't remain dazed for long). This is an instance in which Footwork can come in handy.
Schrats don't always regenerate their shields instead of attacking. In fact, if a vulnerable target is in range to attack, they'll probably choose to attack instead. In some cases, you might be able to put a seemingly vulnerable target in line for an attack, and then use Indomitable, so that the schrat attacks and leaves itself vulnerable to subsequent attacks.
Very informative! Thanks!
More like problem compounded.
but 6+? geez
Turns out that leaving a couple of schrats free wastes their turns trying to flank the bros.
So that makes for a better tactic than trying to pin all of them down.
Fighting axe is better since you can hold a shield at the same time... so the tanking bro can break their shield and be protected themself. There's always quick hands I suppose, but why risk being exposed without a shield half the time.
For me they almost never regrow their shield. They try to hit somebody anyway. Mostly means they die faster though.