Battle Brothers

Battle Brothers

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Hammer Bear Dec 23, 2018 @ 12:30am
why devs are so stubborn about 'only 12 bros in battlefield'?
i'm just curious
it's not logical just 8 extra battle crews waitng in reserve as a merc captain
and late stage enemy have far more battle force than us
and it's not technically impossible to make 18 bros in front line
so.... why?
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Showing 1-15 of 75 comments
Stal Hamarr Dec 23, 2018 @ 12:54am 
Because the entire game is balanced around a party of 12 and that's how they designed it. It's not being 'stubborn'. It's how they designed the game.

Why people are so stubborn about 'gimme 18 bros in battlefield'?
Are you also asking for a party of 6 in darkest dungeon and a party of 10 in XCOM 2?
Or maybe for unicorn divisions in Hearts of Iron?
千仞万渊 Dec 23, 2018 @ 1:00am 
Why do you need 18 man in battle line? Now the strength and amount of enemy is desighed according to 12 man. But if they allow to use 18 in battle line and increase enemy strength accordingly there is no difference right? And actually it only make game more tougher, for everyone is into battle and noone is backup for rotation.

That's simple logic, man in reserve is for rotation purpose and actually you need them very often except you can flatten all your enemy.

If you problem is the game is too hard, I suggest you to lower the difficulty. No matter how many you are allowed to bring into battle it is only a matter of entire tactic and formation. And actually less man you ease your brain, 12 man is enough hard to control and deploy.
CHOO CHOO Dec 23, 2018 @ 1:34am 
Because turns are long enough with 12 bros.

It's battle brothers, not battle extended families with friends and business associates.
Chuckie Dec 23, 2018 @ 2:11am 
+1 to all three previous answers. Nothing else to say.
Mr.M Dec 23, 2018 @ 3:17am 
Originally posted by Chuckie:
+1 to all three previous answers. Nothing else to say.

There is something to say. The question is often raised and will probably be again and again, since its a legit one. You are limited to 12, there are many enemy groups around of 30+ units (hence why the question is asked)

Of course, it is 12 in order to balance the game. 18 would make it too easy - i still think something like allowing to gain a +2 via an ambition wouldnt screw the balance too much and could be an interesting extra bonus. I kinda miss a macro-perk system for this game

Also since that argument was brought up: DD is completely different as in enemy groups also appear in a group of 4 (IIRC) and there are also games out there that feature the possibility to enhance group numbers.

TL DR: 18 would be ridicolous, a possibility for 14 MIGHT be interesting.
Last edited by Mr.M; Dec 23, 2018 @ 3:17am
千仞万渊 Dec 23, 2018 @ 3:35am 
If you think this game is difficult for you can always lower the difficulty. But if 12 is too little for you tactic/formation, you'd better post your formation/tactic and let it be discussed to see if there is any way for optimizing.
Mr.M Dec 23, 2018 @ 3:59am 
Originally posted by 千仞万渊:
If you think this game is difficult for you can always lower the difficulty. But if 12 is too little for you tactic/formation, you'd better post your formation/tactic and let it be discussed to see if there is any way for optimizing.

Please quote where i said its too difficult for me. I simply stated that whilst for gamebalance its limited to 12 (so actually the opposite, i know that too many bros make it too easy...) an enhancement to 14 might be an interesting change.

I can also easily use my inventory space (even with the new items), yet the devs implemented a cart ambition to gain a bigger inventory...
Last edited by Mr.M; Dec 23, 2018 @ 4:00am
Wyrtt Dec 23, 2018 @ 4:11am 
Sure. Now you fight 12 vs 30 so lets them make it 18 vs 50. Sounds fun?
What would the bring except for bloating numbers and lenght of combat?
千仞万渊 Dec 23, 2018 @ 4:18am 
Originally posted by Wyrtt:
Sure. Now you fight 12 vs 30 so lets them make it 18 vs 50. Sounds fun?
What would the bring except for bloating numbers and lenght of combat?
Yes, agree, those who want more man on battlefield might think it's free gain. Absolutely not free gain really, and longer combat only result in dullness actually.
Trappist Dec 23, 2018 @ 4:49am 
12 is fine for me overall but i do have some sympathy with a desire to balance what is an asymetrical approach to enemy groups size, when facing off against an endless stream of large groups in the later game (including those dreaded bounty hunters), things can feel a bit skewed.
I believe this is not perfectly balanced right now.
Styxwash Dec 23, 2018 @ 4:51am 
Originally posted by Shizu:
Why people are so stubborn about 'gimme 18 bros in battlefield'?
Are you also asking for a party of 6 in darkest dungeon and a party of 10 in XCOM 2?

This is pretty funny cause the Long War mod for XCOM actually unlocks up to 12-14 soldiers and it's a very popular mod, actually it's the go-to hardcore XCOM mod, making the game much longer and harder.

Originally posted by 千仞万渊:
Originally posted by Wyrtt:
Sure. Now you fight 12 vs 30 so lets them make it 18 vs 50. Sounds fun?
What would the bring except for bloating numbers and lenght of combat?
Yes, agree, those who want more man on battlefield might think it's free gain. Absolutely not free gain really, and longer combat only result in dullness actually.

You might think it's dull with more mercs, but others might think it's more fun.

I know 18 mercs isn't really easier and that's why I want it. You get vet mercs much later, which means more mercs will die early levels.

Having more low level mercs and spreading out the good gear also means you are more vulnerable to morale checks, similar to how you can route some raiders by killing their thug friends.
Last edited by Styxwash; Dec 23, 2018 @ 4:54am
Wyrtt Dec 23, 2018 @ 5:04am 
Originally posted by Styxwash:
Originally posted by Shizu:
Why people are so stubborn about 'gimme 18 bros in battlefield'?
Are you also asking for a party of 6 in darkest dungeon and a party of 10 in XCOM 2?

This is pretty funny cause the Long War mod for XCOM actually unlocks up to 12-14 soldiers and it's a very popular mod, actually it's the go-to hardcore XCOM mod, making the game much longer and harder.

Originally posted by 千仞万渊:
Yes, agree, those who want more man on battlefield might think it's free gain. Absolutely not free gain really, and longer combat only result in dullness actually.

You might think it's dull with more mercs, but others might think it's more fun.

I know 18 mercs isn't really easier and that's why I want it. You get vet mercs much later, which means more mercs will die early levels.

Having more low level mercs and spreading out the good gear also means you are more vulnerable to morale checks, similar to how you can route some raiders by killing their thug friends.
you already failed with your first argument,
Long war and long war 2 spawn 20-40 enemies to compensate for increased squad size.
On top of that they increased number of missions you have to take on give time so you have to manage several A teams unlike vanila.
Hammer Bear Dec 23, 2018 @ 5:07am 
Originally posted by Styxwash:
Originally posted by Shizu:
Why people are so stubborn about 'gimme 18 bros in battlefield'?
Are you also asking for a party of 6 in darkest dungeon and a party of 10 in XCOM 2?

This is pretty funny cause the Long War mod for XCOM actually unlocks up to 12-14 soldiers and it's a very popular mod, actually it's the go-to hardcore XCOM mod, making the game much longer and harder.

You might think it's dull with more mercs, but others might think it's more fun.

I know 18 mercs isn't really easier and that's why I want it. You get vet mercs much later, which means more mercs will die early levels.

Having more low level mercs and spreading out the good gear also means you are more vulnerable to morale checks, similar to how you can route some raiders by killing their thug friends.

exactly
this is why i am curious
why they designed the game this way .
Stal Hamarr Dec 23, 2018 @ 5:15am 
Originally posted by Styxwash:
Originally posted by Shizu:
Why people are so stubborn about 'gimme 18 bros in battlefield'?
Are you also asking for a party of 6 in darkest dungeon and a party of 10 in XCOM 2?

This is pretty funny cause the Long War mod for XCOM actually unlocks up to 12-14 soldiers and it's a very popular mod, actually it's the go-to hardcore XCOM mod, making the game much longer and harder.

That mod is basically a complete overhaul. Bigger squads but also a significantly harder game overall.

Here people are asking for a bigger roster because "end-game enemy parties are bigger than mine".
So a bigger company with the game in its current state, wich is an incredibly dumb idea.
Hammer Bear Dec 23, 2018 @ 5:21am 
Originally posted by Shizu:
Originally posted by Styxwash:

This is pretty funny cause the Long War mod for XCOM actually unlocks up to 12-14 soldiers and it's a very popular mod, actually it's the go-to hardcore XCOM mod, making the game much longer and harder.

That mod is basically a complete overhaul. Bigger squads but also a significantly harder game overall.

Here people are asking for a bigger roster because "end-game enemy parties are bigger than mine".
So a bigger company with the game in its current state, wich is an incredibly dumb idea.

why some people think asking for a bigger roster is just because "end-game enemy parties are bigger than mine"?
i want bigger roster option because its more fun for me
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Date Posted: Dec 23, 2018 @ 12:30am
Posts: 75