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Why people are so stubborn about 'gimme 18 bros in battlefield'?
Are you also asking for a party of 6 in darkest dungeon and a party of 10 in XCOM 2?
Or maybe for unicorn divisions in Hearts of Iron?
That's simple logic, man in reserve is for rotation purpose and actually you need them very often except you can flatten all your enemy.
If you problem is the game is too hard, I suggest you to lower the difficulty. No matter how many you are allowed to bring into battle it is only a matter of entire tactic and formation. And actually less man you ease your brain, 12 man is enough hard to control and deploy.
It's battle brothers, not battle extended families with friends and business associates.
There is something to say. The question is often raised and will probably be again and again, since its a legit one. You are limited to 12, there are many enemy groups around of 30+ units (hence why the question is asked)
Of course, it is 12 in order to balance the game. 18 would make it too easy - i still think something like allowing to gain a +2 via an ambition wouldnt screw the balance too much and could be an interesting extra bonus. I kinda miss a macro-perk system for this game
Also since that argument was brought up: DD is completely different as in enemy groups also appear in a group of 4 (IIRC) and there are also games out there that feature the possibility to enhance group numbers.
TL DR: 18 would be ridicolous, a possibility for 14 MIGHT be interesting.
Please quote where i said its too difficult for me. I simply stated that whilst for gamebalance its limited to 12 (so actually the opposite, i know that too many bros make it too easy...) an enhancement to 14 might be an interesting change.
I can also easily use my inventory space (even with the new items), yet the devs implemented a cart ambition to gain a bigger inventory...
What would the bring except for bloating numbers and lenght of combat?
I believe this is not perfectly balanced right now.
This is pretty funny cause the Long War mod for XCOM actually unlocks up to 12-14 soldiers and it's a very popular mod, actually it's the go-to hardcore XCOM mod, making the game much longer and harder.
You might think it's dull with more mercs, but others might think it's more fun.
I know 18 mercs isn't really easier and that's why I want it. You get vet mercs much later, which means more mercs will die early levels.
Having more low level mercs and spreading out the good gear also means you are more vulnerable to morale checks, similar to how you can route some raiders by killing their thug friends.
Long war and long war 2 spawn 20-40 enemies to compensate for increased squad size.
On top of that they increased number of missions you have to take on give time so you have to manage several A teams unlike vanila.
exactly
this is why i am curious
why they designed the game this way .
That mod is basically a complete overhaul. Bigger squads but also a significantly harder game overall.
Here people are asking for a bigger roster because "end-game enemy parties are bigger than mine".
So a bigger company with the game in its current state, wich is an incredibly dumb idea.
why some people think asking for a bigger roster is just because "end-game enemy parties are bigger than mine"?
i want bigger roster option because its more fun for me