Battle Brothers

Battle Brothers

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Kittenpaw Dec 12, 2018 @ 6:25am
Ultimate Trait and Background Combos
Figured people could post their new favorite trait and background combos in this thread. Perhaps explain which roles or builds you would take for them. Examples I can think of:

Strong / Iron Lungs Wildman - max fatigue build heavy weapon and or armor unit

Fearless / Brave Monk - morale boosting Banner Bro Sergeant

Tiny / Paranoid Thief - Shield Tank Taunt Bro
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Showing 1-15 of 21 comments
Scathe Dec 12, 2018 @ 6:42am 
I think fearless and brave are mutualy exclusive, can't have both... not sure. I would rate several backgrounds above monk for banner bro.

tiny/iron lungs hunter would make a great archer, lots of great traits to pair with iron lungs for an archer though.
Kittenpaw Dec 12, 2018 @ 7:15am 
Fat / Tough Farmer with Collosus and Nimble

Quick / Athletic Ratcatcher Dodge, Nimble Lone Wolf flanker
Thirty-O-Six Dec 12, 2018 @ 7:25am 
Originally posted by Kittenpaw:
Figured people could post their new favorite trait and background combos in this thread. Perhaps explain which roles or builds you would take for them. Examples I can think of:

Strong / Iron Lungs Wildman - max fatigue build heavy weapon and or armor unit

Fearless / Brave Monk - morale boosting Banner Bro Sergeant

Tiny / Paranoid Thief - Shield Tank Taunt Bro

Fearless (+10 resolve), iron lungs witch hunter for ultimate bannerman.
Lampros Dec 12, 2018 @ 12:19pm 
Originally posted by Kittenpaw:
Figured people could post their new favorite trait and background combos in this thread. Perhaps explain which roles or builds you would take for them. Examples I can think of:

Strong / Iron Lungs Wildman - max fatigue build heavy weapon and or armor unit

Fearless / Brave Monk - morale boosting Banner Bro Sergeant

Tiny / Paranoid Thief - Shield Tank Taunt Bro

I used to love Strong/Ironman combo - if I could find one - but now I'd rather ditch Strong and get something like Fearless, given all the Resolve test encounters.
Kittenpaw Dec 12, 2018 @ 12:25pm 
I was more looking for what players found to be ideal Trait and Background combinations and why (build example). Not ideal traits or backgrounds, those are rather obvious.
Lampros Dec 12, 2018 @ 12:36pm 
Originally posted by Kittenpaw:
I was more looking for what players found to be ideal Trait and Background combinations and why (build example). Not ideal traits or backgrounds, those are rather obvious.

Ah, sorry. Brave/Iron Lungs Witch Hunter was my bannerman, and he was insane in terms of Resolve at the end - like 135 at level 10? But the problem is that even at 155 effectively (with the Background bonus), he would still have 5 percent chance to fail any Resolve check, simply because you can never eliminate the RNG altogether in this game for most checks.
Kittenpaw Dec 12, 2018 @ 12:53pm 
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.
Thirty-O-Six Dec 12, 2018 @ 2:01pm 
Originally posted by Kittenpaw:
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.

I’ll take a shot here. Tough/Sure footed rat catcher. Would make an interesting nimble build.

2nd try.
Dexterous/paranoid peddler. Would make a useless (in terms of offense) tank build even with perfect traits. But starting Mdef would be like 20.
Lampros Dec 12, 2018 @ 2:02pm 
Originally posted by Kittenpaw:
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.

I assume the traditional big four "premium" Backgrounds:

Hedge Knight, Sellsword, Adventurous Noble, Swordmaster.

Sellswords and Adventurous Nobles also have their own individual "pay me more" Events ;)
Trappist Dec 12, 2018 @ 2:07pm 
Originally posted by Kittenpaw:
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.

I think Miners could be a really interesting for nimble builds. They can roll with massive hp and resolve. Whats interesting here is that i expect most players pass them right by cos they have been roundly ignored due to fatigue penalty.
Trappist Dec 12, 2018 @ 2:10pm 
Originally posted by Kittenpaw:
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.

Theives are cheap and often awesome for melee.
Decado Dec 12, 2018 @ 2:11pm 
Originally posted by Kittenpaw:
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.
I'm liking gamblers now that nimble removes the FAT requirement for frontliners. High base resolve is nice, they have average mAT skill, defense, etc., but they are cheap. Hired two early in my current campaign with 3 stars in mAT. Was looking for a sarge.
Lampros Dec 12, 2018 @ 2:15pm 
Originally posted by Trappist:
Originally posted by Kittenpaw:
Can anyone name some not ideal Backgrounds given the daily wage changes? Be cool to see some fun combinations of various backgrounds made viable due to traits that combine well.

I think Miners could be a really interesting for nimble builds. They can roll with massive hp and resolve. Whats interesting here is that i expect most players pass them right by cos they have been roundly ignored due to fatigue penalty.

You are right; I never even checked Miners, because of the Fatigue deficit. So I didn't realize they have such high starting max HP and Resolve!

https://docs.google.com/spreadsheets/d/1k_izGk9h9r3OMlOmnmiOwrmK7EmHu2eni08JpULf-os/edit#gid=604473640
awc Dec 12, 2018 @ 2:46pm 
Originally posted by Lampros:
Originally posted by Trappist:

I think Miners could be a really interesting for nimble builds. They can roll with massive hp and resolve. Whats interesting here is that i expect most players pass them right by cos they have been roundly ignored due to fatigue penalty.

You are right; I never even checked Miners, because of the Fatigue deficit. So I didn't realize they have such high starting max HP and Resolve!

https://docs.google.com/spreadsheets/d/1k_izGk9h9r3OMlOmnmiOwrmK7EmHu2eni08JpULf-os/edit#gid=604473640

There's also events that can happen for miners to increase their fatigue. Not sure how often, but I've gotten it at least once and it gave +5 fatigue from the event.

Throw in some extra rando training events from high level bros of different backgrounds, marching through mountain terrain a lot, etc and that Miner is starting to have decent base fatigue.
Lampros Dec 12, 2018 @ 3:15pm 
Originally posted by awc:
Originally posted by Lampros:

You are right; I never even checked Miners, because of the Fatigue deficit. So I didn't realize they have such high starting max HP and Resolve!

https://docs.google.com/spreadsheets/d/1k_izGk9h9r3OMlOmnmiOwrmK7EmHu2eni08JpULf-os/edit#gid=604473640

There's also events that can happen for miners to increase their fatigue. Not sure how often, but I've gotten it at least once and it gave +5 fatigue from the event.

Throw in some extra rando training events from high level bros of different backgrounds, marching through mountain terrain a lot, etc and that Miner is starting to have decent base fatigue.

What does marching through mountains do? Sorry for stupid questions - I stopped playing more than a year ago, and I just picked it back up.
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Date Posted: Dec 12, 2018 @ 6:25am
Posts: 21