Battle Brothers

Battle Brothers

View Stats:
Anyone know how to fight the alps?
it want me to clear out locations that have 16 of them and my entire company of 12 is all asleep in turn one and my entire company is dead by turn 4 so how do you even fight this?
< >
Showing 1-13 of 13 comments
Pickle Rick Dec 2, 2018 @ 1:22am 
♥♥♥♥♥♥♥♥♥, 16 alps? You've got some bad karma. Try taking off their armor to max out initiative and release 12 dogs asap then do the normal tactic i guess? If you wait and see who gets sleeped you can move 4 squares with the ones that don't have to wake and have a partner to walk with.

Also, has anyone tried to net them?

Best of luck!
Howkin__ Dec 2, 2018 @ 1:26am 
dogs and naked brothers. and just run at them like headless chickens. all your guys should have 50+ resolve btw that's a minumum for any monster / paranormal fights. most i have faced is 4 and the alp fights are boring and takes alot of time. Good luck
Vermin Supreme Dec 2, 2018 @ 1:40am 
the problem is I dont even get a turn with my units they are all asleep before i can even move 1 or do a single action

Originally posted by Pickle Rick:
♥♥♥♥♥♥♥♥♥, 16 alps? You've got some bad karma. Try taking off their armor to max out initiative and release 12 dogs asap then do the normal tactic i guess? If you wait and see who gets sleeped you can move 4 squares with the ones that don't have to wake and have a partner to walk with.

Also, has anyone tried to net them?

Best of luck!
Vermin Supreme Dec 2, 2018 @ 1:43am 
I got most of my guys resolve are around the range of 44-71 bc i just got one witch hunter who with a seargent badge dosent get scarred from shiz but even he is insta slept tho and i cant count on my OP stat monk do anything either XD
Pickle Rick Dec 2, 2018 @ 3:32am 
Do you not have enough initiative to get some turns before the Alps? If you dont I'd suggest changing weapons as well to low fatigue ones and removing shields/bag inventory.
Kill'em ALL Dec 2, 2018 @ 9:51am 
Alps are like one of those annoying mini-games that get shoved into some titles. You know, the ones that have nothing to do with the rest of gameplay experience that actually got you playing the main title in the first place, but you are stuck with them regardless.
Show of hands: who started playing BB to spend majority of time running back and forth all over the battlefield instead of actually engaging enemies in brutal combat? Anyone?
Second issue with the alps is that they are "all or nothing" - you either follow the cookie-cutter battle plan that works for nothing else but them and then steamroll them effortlessly (though not necessarily quickly), or you don't and incur losses more in line wth an ork invasion, if you beat them at all. One way or the other they take way too much time to fight compared to the actual challenge presented. It's just lots of filler and wasted time.

And yeah I'm pasting this all over the place just to direct more dev attention to the issue here.
blindseye Dec 2, 2018 @ 10:02am 
Spread your men out, two hexes from each other, use teams of 3-4 to attack each Alp, wake each other up when needed. The key is to not let your bros sleep long time as that is when they take damage. On your initial move - spread out a few hexes from each other, spot the Alps and then start slowly advancing towards them but never putting your bros next to each other (or the wardogs if you have them, so be carefully as you can get a chain sleep if they bunch up). The Alps can only put one bro per Alp to sleep UNLESS they are next to each other, than it is like a chain reaction so spread out a little but not so far apart you can't wake up your sleeping bros in one move. This works for small parties of Alps. For a group as large as 16 Alps (each of which can put one of your bros to sleep, even spead out) try to avoid the fight in the first place. Nothing wrong with running away when you can't win (before the battle, once in the battle you are screwed as you start off being surrounded and it is almost impossible to retreat, revert to saved game, which is why I don't play iron man).

And yeah I'm pasting this all over the Alp threads just to direct more player attention to how to resolve the issue on their own. [Sarcasm, I know.] But I have learned how to fight most of these new monster types by reading other's suggestions in new threads and then trying them.

We all have our "worst enemy ever" type. Personally, I can't stand fighting Goblins as they take forever to run down, and it took me forever to learn how to fight Orcs which overwhelmed me, and then Ancient ones, until I learned about using axes to strip shields, and two handed weapons for reaching back row, etc. To me half the fun of the game is failing and then figuring out new strategies.
Vermin Supreme Dec 2, 2018 @ 10:25am 
thier turns are before mine




Originally posted by blindseye:
Spread your men out, two hexes from each other, use teams of 3-4 to attack each Alp, wake each other up when needed. The key is to not let your bros sleep long time as that is when they take damage. On your initial move - spread out a few hexes from each other, spot the Alps and then start slowly advancing towards them but never putting your bros next to each other (or the wardogs if you have them, so be carefully as you can get a chain sleep if they bunch up). The Alps can only put one bro per Alp to sleep UNLESS they are next to each other, than it is like a chain reaction so spread out a little but not so far apart you can't wake up your sleeping bros in one move. This works for small parties of Alps. For a group as large as 16 Alps (each of which can put one of your bros to sleep, even spead out) try to avoid the fight in the first place. Nothing wrong with running away when you can't win (before the battle, once in the battle you are screwed as you start off being surrounded and it is almost impossible to retreat, revert to saved game, which is why I don't play iron man).

And yeah I'm pasting this all over the Alp threads just to direct more player attention to how to resolve the issue on their own. [Sarcasm, I know.] But I have learned how to fight most of these new monster types by reading other's suggestions in new threads and then trying them.

We all have our "worst enemy ever" type. Personally, I can't stand fighting Goblins as they take forever to run down, and it took me forever to learn how to fight Orcs which overwhelmed me, and then Ancient ones, until I learned about using axes to strip shields, and two handed weapons for reaching back row, etc. To me half the fun of the game is failing and then figuring out new strategies.
jfoytek Dec 2, 2018 @ 10:42am 
Originally posted by Assad Barros moat.gg:
thier turns are before mine




Originally posted by blindseye:
Spread your men out, two hexes from each other, use teams of 3-4 to attack each Alp, wake each other up when needed. The key is to not let your bros sleep long time as that is when they take damage. On your initial move - spread out a few hexes from each other, spot the Alps and then start slowly advancing towards them but never putting your bros next to each other (or the wardogs if you have them, so be carefully as you can get a chain sleep if they bunch up). The Alps can only put one bro per Alp to sleep UNLESS they are next to each other, than it is like a chain reaction so spread out a little but not so far apart you can't wake up your sleeping bros in one move. This works for small parties of Alps. For a group as large as 16 Alps (each of which can put one of your bros to sleep, even spead out) try to avoid the fight in the first place. Nothing wrong with running away when you can't win (before the battle, once in the battle you are screwed as you start off being surrounded and it is almost impossible to retreat, revert to saved game, which is why I don't play iron man).

And yeah I'm pasting this all over the Alp threads just to direct more player attention to how to resolve the issue on their own. [Sarcasm, I know.] But I have learned how to fight most of these new monster types by reading other's suggestions in new threads and then trying them.

We all have our "worst enemy ever" type. Personally, I can't stand fighting Goblins as they take forever to run down, and it took me forever to learn how to fight Orcs which overwhelmed me, and then Ancient ones, until I learned about using axes to strip shields, and two handed weapons for reaching back row, etc. To me half the fun of the game is failing and then figuring out new strategies.

We have read this what do we need to say???

You should invest more points into initiative when you level up your Merc's???
You should go wear some lighter armor or take all the armor off???

If you can't manage to get a couple merc's faster then the alps then?!? Your doing something wrong mate!

But at this point you don't care, you just want to complain about the 16 alps which MAYBE is a logical complaint.... You could also space your guys out before the fight! set up a formation with you guys losely spaced....

But yead 16 alps is alot of alps and it very well maybe too many alps and should be nerfed but I am sure there are some people that can beat that with good initiative and lots of wardogs...
Vermin Supreme Dec 2, 2018 @ 2:04pm 
no actually im now training 2 thives to make fast dagger characters with high intitiative



Originally posted by jfoytek:
Originally posted by Assad Barros moat.gg:
thier turns are before mine




We have read this what do we need to say???

You should invest more points into initiative when you level up your Merc's???
You should go wear some lighter armor or take all the armor off???

If you can't manage to get a couple merc's faster then the alps then?!? Your doing something wrong mate!

But at this point you don't care, you just want to complain about the 16 alps which MAYBE is a logical complaint.... You could also space your guys out before the fight! set up a formation with you guys losely spaced....

But yead 16 alps is alot of alps and it very well maybe too many alps and should be nerfed but I am sure there are some people that can beat that with good initiative and lots of wardogs...
usun Jan 14, 2019 @ 6:15pm 
How to beat 11 alps easily and reliably - but time consuming (30 turns) mid game. Drop shields, no need to be naked (direwolfs sometime appear with alps and will murder your naked brothers on the second turn; and initiative higher than alps has benefits, but also can mess up your routine waking up when alp acts in the middle of the queue and you forgot about it), no archers, you don't even need dogs (don't use them by the way - they will enable AoE sleep attacks and you will lose them for nothing almost, just some distraction for few turns). You need one thing only - a bro with a sword in one hand and trinket making you immune to fear (for busting 4 undead camps), it is also immune to sleep. So you kill either all alps or just all except last 3 with this single bro who will move in spiral fashion around the map and kill alps 1 by 1. All other brothers should be placed in a diamond grid with 1 space between them in a way that each bro can diagonally step and wake 2 bros and step back. Highest resolve are on outer corners of the formation. So 11 bros will just wake each other every turn and keep the grid and do nothing else until last 3 alps, or nothing at all if you are not in a hurry. You will kill 11 alps in around 30 turns like that without taking a single point of damage. Before battle start: split your starting formation into 4 groups, so they are not all asleep on turn 1 due to aoe. Go to plains before night near city and camp. Never ever battle alps anywhere with action points to move more than 2 per tile. First few turns set up a grid on plain surface and do nothing else, your immune guy will guarantee stay awake and make it possible, first 2-3 turns are the only ones where you may get damaged a bit using such strategy.
Vide Cor Meum Oct 15, 2019 @ 5:09am 
I was able to do this fairly easily (after an enormous fail the first time), with three key tactics:

1) Nets - I only had a few nets, but once an Alp is netted, they will not move. Surround and kill them ASAP or prioritise other targets first

2) Stun weapons - Stun weapons will lock the Alp in place until its next turn, so I waited until I had 3-4 bros around the alp, before stunning with first bro and doing as much damage as possible with the rest. I also removed shields for bonus 1H damage

+

3) Positioning & attack timing

Key things to save you:
1) Stay in small groups so you can wake bros up
2) If you're in melee or range you can hit an Alp to scatter the others, saving vunerable bros or those asleep near multiple alps
3) Surround Alps and only attack once you have (a) netted (b) stunned - this avoids them teleporting away after being hit
suejak Oct 15, 2019 @ 8:37am 
Alps were completely reworked twice before you necro'd this thread. :cozyrealmroyale:
Last edited by suejak; Oct 15, 2019 @ 8:37am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 2, 2018 @ 1:18am
Posts: 13