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just simply having pitchforks or shield will allow you to push enemy back if you need it.
This is where the dev's could improve the game amnesty by having a restart battle function, it would save us all a lot of grief.
The only strategy involved in combat it seems is positioning, which you don't get much time with as the enemy is already on your center by the 1st or 2nd turn.
The rest is based on your gear and luck. It's all about heavy armor for absorbing hits, polearms for the extra range, and getting lucky with hit chance.
The only exception I've came across was with goblins. All I had to do was chase them or outshoot them with my own archers.
I'm not really having issues with the combat in the game. But it seems suspiciously straightforward and simple for this type of game.
You can also switch positions between bros. But again, you have to use a perk.
You can stun your opponent with a mace and get out of the zone of control with no damage.
As mentioned above, you can use shields, pitcforke, ... to push back enemies.
So, positioning involves re-positioning, both of your bro's and the enemies.
Putting your guys in a line may not be optimal. You may also want to use terrain to your advantage.
You can also switch weapons. So for instance, spearwall and then switch to a heavy damage weapon afterwards. Or shield/2H weapon (with adrenaline in particular).
You should also have a large back row of archers/polearms, who can not only move around, but also switch place with your front row if required.
You are correct that gear matters greatly, however.
Maneuvering when you are in melee with the enemy was never a thing. It wouldn't be realistic in my opinion. It makes some sense with firearms, but I've seen real military people question its use when under fire during military exercises because, if you do that, you usually get killed.
Before getting perks you can use shield bash to push away the enemy away, or make shieldwall and try to move away, or you can use the pike/pitchforks to push away the enemy. So its hard to say its impossible.
Thats your problem...Dont fight the battles which demands luck and great gear. You cant win all battles.
Yes you do. First you should show us account, how many hours did you played - that could be easier to trust with you and for us easier to say whats wrong with you. Meybe you have not enough hours in the game or meybe you dont even have a game.
As an example, I can provide tactic I use against undead parties with necromancers when I'm short on archers thus simply cannot snipe them and don't have enough killing power to just cut through their lines. Works even against large undead parties:
I create dedicated group which sole task is to get to the rear of undead formation and kill the necromancer. Usually it consists of 3-4 mercs:
- 1 merc which is "the killer"
- rest are "supporters" with the task to tie the undead and let "the killer" do his job
They start the fight by moving and enveloping the flank of undead formation. Undeads usually respond to that move and send number of zombies to intercept the party. That is the moment when "supporters" start separating from the group one by one to tie approaching zombies. Their task is to simply stay alive thus they mostly spam shield wall and chill until main party gets to them. By the time the last "supporter" gets intercepted "killer" usually gets to the necromancer which goes down pretty fast after that. The main party all this time was cutting through the mass of undeads and without necromancer support, undead lines start crumbling pretty fast. Then it gets to "supporters", helps them kill their zombies and gets to "killer" eventually.
Of course, it doesn't always happen without losses and sometimes some of the guys die. But it works and brings me victory which otherwise wouldn't be possible since undeads with necromancer are pretty good at the fight of attrition.
The actual fighting is really lackluster in my opinion. And choosing equipment is just choosing what gives the most protection. There is some variety in weapons but I think the ones that are actually viable are bows/pikes/1h and shield. I wish there was more difference in light and heavy armors. There are a lot of useless perks but I agree that the perk tree is better than most games like xcom.
XCOM, Civ series, Total War, Breach+Clear, Sanctus Reach, etc...
There is no strategic decision of purchasing that perk... it's mandatory for any melee character really. And it's one of the later perks, so to unlock it, a character has to be lucky enough to survive all of the RNG that comes his way.
I shouldn't have to be forced in using a mace or shield just so my men are able to move. I should atleast be able to move around in my opponent's zone of control or be able to leave their zone of control with no attack of opportunity or make a cap on the amount of attacks of opportunity. I feel like it would open up a lot more tactics and strategy.
What do you mean it wouldn't be realistic exactly? Have you watched boxing? Medieval reenactments? People move when fighting. If a group came up to you and wanted to fight, you wouldn't just stand there and get surrounded. You would either run away or keep moving so only one person can attack you at a time. I think I might be misunderstanding you, because that was absurd to say.
I feel like everyone should be able to move around in combat instead of favoring shields and polearms.
I know I can't win all battles. But I think battles should require some strategy, not just gear and luck.
I don't know where my total hours are but I've been playing this game since early access. I don't have any dlc however.
I think if you consider this game just gear and luck I think it isn't the game for you.
This game, much moreso then x-com where you can brute firepower your way out of poor positions, is about positioning, skill synerchy and using the right tool (weapon) for the right task. If you position poorly in BB or have the wrong weapons in the wrong place you're in deep trouble. No grenade, stealth, rocket, psionics or 100% succes skill will save your bacon.
I love X-com and Total war but those are both totally differant games with differant dynamics. Total war is RTS in battle and X-com doesn't even have zones of control but utilises overwatch to pin you down (Or rather, let you pin the opponent horribly down.)
As for medieval reinactments, I have some experiance there and people do NOT move out of a shieldwall once you're standing shield to shield or your side will be pushed down and hammered. Which is also what you want in BB, flanking. The art is to be manage that while being outnumbered.