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Just do them 1 by 1, there is no need to send several shield bros to surround the unhold, its aoe attack is nasty.
If you want to send in your 2h guy, then have him placed at the opposite position of the shield guy, so there is less chance you 2h guy get targeted. Haven't tested the taut perk yet, it could be handy.
I think the dogs and expendable guys will only give the unhold moral buff. That can make thing worse.
The advantage with unhold is when your tank is hitted by unhold in most case he's pushed back so you take less risks to change him if he's low hp
You've tried nets on them? I would assume it wouldn't work but never actually tried.
But yes, the idea should be to focus all damage on one unhold to the extent possible since they heal like 75 hp per turn, and tank the other ones as necessary. Their charge skill is nasty too, so if they're 2 tiles away it might be best to move a tank to them and shieldwall.
Rotate is important to avoid deaths, once a guy is one hit away get him out.
2-tile weapons help, just keep in mind that he can decide to throw your tank over his head, move where the tank was, and smack anybody next to him.
Heavy armor helps, good melee defense and shields help... the bone platings armor attachment helps (though to get that you already would have killed unholds)