Battle Brothers

Battle Brothers

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Scathe Nov 29, 2018 @ 1:21am
New throwing spear
what's your first impression of the new throwing spear? admittedly I've only seen it briefly in streams, not tried it out yet, but I don't like that they are one use only. if they were going to add a throwing weapon that could do shield damage, I would have preferred them to stick with their ammo and 4-5shots per combat formula, even if it meant only doing like 7-10shield damage per hit. I think something along these lines would make throwing weapons alot more viable, and maybe this spear is good enough to make them viable, but I think this spear would be more balanced if, instead of being destroyed on use, it worked off ammo, but only had enough ammo for one shot per combat.
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Showing 1-15 of 20 comments
Ogre Beautiful Nov 29, 2018 @ 2:41am 
I like throwing weapons!

Got quickhands on my whole front line, and most enemies are really soft when they reach my line!
Armin Nov 29, 2018 @ 5:31am 
seems rather weak. mostly because throwing weapons are more a meme. besides a duellant who has strong ranged attack i would never think of using them, just doesnt deal any dmg late game.

the spear could change that because its shield dmg so i would assume it always hits? so no ranged skill needed. but then again removing shields is the job of my tanks because they dont have the room to build melee attack -> so axe and split does shields while they tank 3-5 people.

but then again you would need quick hands like ogre said.. and im rly not liking giving up a perk on tanks/zerkers for such minimal gain. and without it you could lose valuable attacks that do heavy dmg (zerker has to swap to 2H) or that would just do more shield dmg (tanks with axe)
ioci Nov 29, 2018 @ 5:40am 
I just think that all throwing weapons, arrows and bolts should be like that: no refill.
Armin Nov 29, 2018 @ 5:47am 
is the refill or be like nets (consumable) such a big difference? its just a money / efford thing. doesnt make it weaker or stronger in the first place. and i just think its too weak. besides any of the refill mechanic
ゲ-で Nov 29, 2018 @ 6:06am 
Never used throwing weapons before and I doubt I'm gonna use it after the patch/dlc. They cost too much stamina to throw and do almost nothing.
calmnesss13 Nov 29, 2018 @ 6:23am 
Originally posted by G-d ∠( ᐛ 」∠)_:
Never used throwing weapons before and I doubt I'm gonna use it after the patch/dlc. They cost too much stamina to throw and do almost nothing.
Yeah, they have narrow niche. BUT! Duelist perk affects them as of now (don't know if DLC changes that) which brings javelins to 65% armor penetration - on par with xbows (75%). I used them for some of my xbows: they switch to javelins after melee begins to support frontline after enemy archers were dead/shutdowned. But build for that requires high level character and it usually happened only at late game.
Armin Nov 29, 2018 @ 6:27am 
yes duelist always worked with throwing weapons :) and it was till now the only viable use, but needed an extreme godly unit because duellist are hard to come by anyway and you need ranged skill on top of that^^
ゲ-で Nov 29, 2018 @ 6:27am 
Originally posted by calmnesss13:
Originally posted by G-d ∠( ᐛ 」∠)_:
Never used throwing weapons before and I doubt I'm gonna use it after the patch/dlc. They cost too much stamina to throw and do almost nothing.
Yeah, they have narrow niche. BUT! Duelist perk affects them as of now (don't know if DLC changes that) which brings javelins to 65% armor penetration - on par with xbows (75%). I used them for some of my xbows: they switch to javelins after melee begins to support frontline after enemy archers were dead/shutdowned. But build for that requires high level character and it usually happened only at late game.
I prefer to give my archers/crossbowers longaxes to support other brothers in melee and to destroy shields.
holy-death Dec 14, 2018 @ 11:36pm 
I find the throwing spear to be lackluster.

With one use (and no ability to restock) I think it should destroy ANY shield outright, kind of how the Roman pila made enemy shields unusable.

Otherwise it needs a stack of 4 or 5 uses, with the ability to get replenished after the battle, just like any other throwing weapon.
turtle225 Dec 14, 2018 @ 11:52pm 
Yeah throwing spear is pretty weak.

It does have 100% accuracy against shields for those that are wondering.

I would use them if they replenished but I can't justify whiffing 100 gold around every battle to pop a shield when it is never going to make an impactful difference on the outcome.

Nets are far more useful and cheaper to buy, and I don't even use those that much.

As for throwing builds in general, I built a Xbow/Polearm/Thrower hybrid which is pretty fun. Use Xbow at start and then Polearm/Javelin when the enemy reaches you. With Polearm spec you can polearm, QH and throw Javelin in the same turn which is neat.

I used this build pre dlc as well with the goblin pike instead but since polearm mastery is awesome now the build can use billhook.
Kernest Dec 15, 2018 @ 12:03am 
Originally posted by turtle225:
I would use them if they replenished but I can't justify whiffing 100 gold around every battle to pop a shield when it is never going to make an impactful difference on the outcome.

I'd be fine if they made them ranged weapons with 1/1 ammo, cost at least 5 to replenish and if necessary, up the fatigue penalty to make carrying them a burden.
Krutsi Dec 15, 2018 @ 12:12am 
It seriously needs to replenish. Being limited to one per stack is "fine" because I don't want to see enemies just demolish my shield wall on turn 1 with them, but having to spend 100gold on each one, using up tons of inventory space carrying spares and having to micro manage them back on to my guys after every use is just too annoying.

Last edited by Krutsi; Dec 15, 2018 @ 12:13am
Tephros83 Dec 15, 2018 @ 12:12am 
Originally posted by G-d ∠( ᐛ 」∠)_:
Never used throwing weapons before and I doubt I'm gonna use it after the patch/dlc. They cost too much stamina to throw and do almost nothing.

I don't like the new spear, probably because I don't break shields other than Schrats. That said, I've had a crossbow/throwing weapon specialist just prior to the patch who outperformed my regular warbow guys, including the one who had higher ranged attack than him (and all of them had higher ranged defense).

With the perk, the old throwing spears penetrate almost as well as crossbows at 2-range and one-shot goblins. With berserk that meant I could get 3 injuring or fatal shots each turn. With the perk, the crossbow is more accurate than aimed shot against dodgy characters like master archers and hurts them more when it hits. Damn did he use a lot of ammo though. And he had more fatigue than that pre-DLC given the bags nerf.

https://steamuserimages-a.akamaihd.net/ugc/939461991453130472/EDFA97758FF7B3E6F2DCBE6CF07B60410B5A1F6D/


Last edited by Tephros83; Dec 15, 2018 @ 12:15am
Trappist Dec 15, 2018 @ 3:06am 
Its better for Raiders than Bros
iZe¿ Dec 15, 2018 @ 3:12am 
killed a bunch of goblins with throwing spears. feels great.
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Date Posted: Nov 29, 2018 @ 1:21am
Posts: 20