Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The stun combo is to prevent the target from fleeing. when target flees, all hits destroys armor too.
Generally dagger is specialized weapon and flail is just useless after first 30-40 days.
My enemies go into melee, be them hedge knights, fallen heroes etc, and are a priority target if i don't want to lose bros.
I use bros that suck early game, each fight is a fight for survival, if i fool around with daggers in the middle of a fight....I'm dead^^
If i leave the potent enemy alone, in order to puncture it at the end of the battle, I lose 2 bros.
Flails often allow me to hit them, where as any other weapon but spears tend to miss.
I'm sure that what you say unlucky noob is tested and proven, I'm sure it works,, I'm also sure I will not hit 5 times in a row with bros that have 58 melee.
Daggers are probably awesome on good bros against foes with no shields, but... my bros suck and most enemies have shields...
Do daggers have a to hit bonus?
that would change a lot of things.
5 successful puncture strikes in a row? It is a fairy tale, especially vs guys with shield. I am using stun guy, because when i frist meet brigand leader, he have a far greater stats then any of my guys, and he will simply kill a few brothers while they will trying to puncture him.
Late game i of course have 2 handers.
Well well that's in the beginning, before level 5 just trying to survive is sound.
Tactics above are for level 10+ (at least), when you have >200 prot equipment.
I mean, i get it's nice but isn't getting decent armor more important when you have 80-110 ones than when you already have 210+?
Hence the flails over daggers.
When you first meet brigand leader, he'll throw his axes for a few turns. That's enough time to deal with raiders. After that surround him with 6 brothers and he'll flee wiht 50% chance. If not, you just need to land a single puncture. Same tactic works vs fallen heroes. They don't flee, but they are too slow to attack and shield up at the same turn. If you have some problems with hit chance, throw a net.
flails are better early game but fall short later on, i stick to them out of habit since they never really cause me any trouble, late game, when you already have armor and see one you really want, a dagger bro does a better job since...you need one bro, not 4.
Thanks all.
Daggers are ideal for kiling high value targets while keeping the armor intact so you can save on armor buying, namely brigand leaders and fallen heros. Later on dagger is still solid as a duelist build, although a bit situational.