Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reloading a crossbow without a lever mechanism is pretty hard so I can understand someone sick or poisoned simply can´t manage it. Especially the heavier variants.
personaly i fine with reload but that -1 range making crossbows lose value and people rarely use them which is sad
They could make it so Crossbow had the same distance. Bow mastery still get you +1 range. The thing is that enemy Crossbows also would have longer range. So for the players perspective I think we are better off how it is now.
And its for balance reasons, the crossbow is insanely OP if put into the hands of a properly built brother.