Battle Brothers

Battle Brothers

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Lampros May 14, 2019 @ 8:19am
Paranoid Hunter?
He's got -30 Initiative and really good Melee Attack and Ranged Attack: 57/59. This guy sounds better as a heavy armor hybrid melee/archer, since -30 Initiative really works against Dodge/light armor? I've never ran into a character like this so I am kind of stumped.
Last edited by Lampros; May 14, 2019 @ 8:20am
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Whatever100500 May 14, 2019 @ 8:30am 
You can do an archer without Ini, just ignore dodge and overwhelm. Archers have a LOT of perks they want, so it's not like you'll run out without these 2.

Heavy armor doesn't work with archers - you'll get killed by a headshot due to light (not-vision-impending) helmet without nimble. Or won't be able to shoot beyond few tiles.
Sure, in pre-nimble times heavy archers were a thing, but only because it was either that or dead. It's crap compared to modern nimble.
Last edited by Whatever100500; May 14, 2019 @ 8:36am
Saint Scylla May 14, 2019 @ 8:44am 
Hey Lampros, if your guy has a decent Fatigue you can consider giving him throwable weapons. They can be handy in some situations despite their very short range.
turtle225 May 14, 2019 @ 8:55am 
I never take Dodge/Overwhelm on archers anyway so this wouldn't bother me.

If he has stars in melee attack I would go Hybrid. If not just go regular archer.
Lampros May 14, 2019 @ 9:25am 
Originally posted by Whatever100500:
You can do an archer without Ini, just ignore dodge and overwhelm. Archers have a LOT of perks they want, so it's not like you'll run out without these 2.

Heavy armor doesn't work with archers - you'll get killed by a headshot due to light (not-vision-impending) helmet without nimble. Or won't be able to shoot beyond few tiles.
Sure, in pre-nimble times heavy archers were a thing, but only because it was either that or dead. It's crap compared to modern nimble.

Oh, I forgot to mention: This guy also has Eagle Eye; and I am planning on playing beyond level 20 - to see if I can tackle end-game encounters with a Lone Wolf Origin. So I have enough stat points to wear heavy armor, if I build for it from the get-go.



Originally posted by Saint Scylla:
Hey Lampros, if your guy has a decent Fatigue you can consider giving him throwable weapons. They can be handy in some situations despite their very short range.

I've never built a throwing weapon character, but I plan on experimenting with one for this run, since I have a finite number of men and many roles to fulfill in a Lone Wolf run!
Lampros May 14, 2019 @ 9:25am 
Originally posted by turtle225:
I never take Dodge/Overwhelm on archers anyway so this wouldn't bother me.

If he has stars in melee attack I would go Hybrid. If not just go regular archer.

Does Initiative matter for Overwhelm? I thought enemy characters will get Overwhelmed and stay Overwhelmed until they go again?
turtle225 May 14, 2019 @ 9:29am 
You have to outspeed enemies to Overwhelm them. So yes initiative matters. It is one of the main reasons I don't like Overwhelm. If it worked the way you described it would be so much better.
Lampros May 14, 2019 @ 9:30am 
Originally posted by turtle225:
You have to outspeed enemies to Overwhelm them. So yes initiative matters. It is one of the main reasons I don't like Overwhelm. If it worked the way you described it would be so much better.

Oh, damn. Thanks for letting me know though!
Whatever100500 May 14, 2019 @ 9:47am 
Originally posted by turtle225:
You have to outspeed enemies to Overwhelm them. So yes initiative matters. It is one of the main reasons I don't like Overwhelm. If it worked the way you described it would be so much better.

I haven't quite finished the builds yet, but I'm trying moderate Ini (110-115) + relentless + dodge + overwhelm builds in current run.
Idea is that while I won't go first initially (on combat start it's not necessary anyway), eventually halved Ini loss from fatigue buildup will allow me to use overwhelm (on turn 3 or so, I hope).
Last edited by Whatever100500; May 14, 2019 @ 9:48am
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Date Posted: May 14, 2019 @ 8:19am
Posts: 8