Battle Brothers

Battle Brothers

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Jager May 13, 2019 @ 5:01pm
Tips to defeat monsters
Hello. Is there a guide or wiki page somewhere that has all or most the hints to killing some monsters/enemies? My party of noobs just got wiped after encountering necrosavants (or whatever they're called) hence why i stay away from deep forests. Then there are the goblin wolfriders...Any helpful tip is welcome. Thanks.

I mainly use the basic spears (I have one dude with a boar spear) with shields, 2 dudes in the back with a flag and a giant weird looking stick than can poke people from 2 tiles and 1 terrible archer and one mediocre crossbow.

V- My formation. My spearmen have nets, throwing spears, and bandages.

XXXXX
PAPA

P=Pikes
X= Spearmen
A=Archers
Last edited by Jager; May 13, 2019 @ 5:03pm
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Showing 1-10 of 10 comments
xtxownage May 13, 2019 @ 5:37pm 
Alright. First of all, Run the ♥♥♥♥ away from anything particularly huge. There is no reason for you to attempt to fight unholds or living trees for that matter with a bunch of lvl 1 goons. Second, spears won't always solve the problem, The tree ♥♥♥♥♥ are particularly weak to axes go figure. Sit on any corpses when nachters are around, they won't have any problem eating them. Zombies are far less threatening when they are forced to try and nibble your bum rather than stabbing your organs...Oh and if you do get stuck in a fight with some big bads, net the ♥♥♥♥ out of them. Also don't fight necrosavants. They tend to bumrush teleport whoever they think is an easy target. Also I think they have backstabber.
Jager May 13, 2019 @ 8:24pm 
♥♥♥♥ even nature is out to get us. Thanks for the tips. Anything on killing mounted enemies? I don't know if spears are the weapon to go (I murdered a wolf quite easily with one earlier...Might have been luck who knows).
mithc May 13, 2019 @ 8:31pm 
Early on swords and spears are a go to because they give a bonus hit chance. Later its nice to make the transition to axes, cleavers, hammers to deal with specific enemies.
Winter Wolf May 13, 2019 @ 8:49pm 
The nature of these games requires you mix and match weapons for best effect and switch/swap as needed for tactical superiority. I am also a newb so I totally understand why you chose spears and pikes.

Personally my newer groups start with an xbow/archer in the back rank and add a standard bearer after that ambition comes up. In the front ranks I try to have a hammer user, a sword user, and 1-2 spear users and a mace user.

I had a thread about dealing with Necrosavants and one suggestion was swapping in nets (shield -offhand item) on a couple units and then when they port in net them to keep them busy. This helps as do pikes/the standard, and a couple spear wall types up front. The ability to move without proccing zone of command attacks is important so the skills that allow that are early picks for me now.

a 3 tiered defense was suggested for necrosavants because they are vile and love to hit your backrankers (particularly if low armor types) My usual response to that is to go 3 tiers and also either swap out ranged weapons for pikes and or just take the weak units out and leave the back rank empty except for netter units.


XS_CX
MP_PM
UU _UU
X=spear, S= Sword, C=Cleaver, M=Mace, P=Pike or Standard or Bill U=extra units if any, moved back to rank 3 from ranks 1 + 2 on the first turn. They should be a mix of Mace and Cleaver users. That covers all 12 possible slots in your fighting lines. The backrankers should be net carriers which means they need heavier than average armor/helm to make up for the lack of shields. Also speaking of shields you don't need Kites since there are typically no ranged attackers involved. So Heaters all the way.

This is my default for facing necrosavants now. (The idea being that you have some mace guys in the back rank to stun any teleporters while the guys up front deal with the auxilleries etc with spear walls. Swords and Cleavers can both chop off undead heads (sword is just a % where as there is a decapitate skill on the Cleaver)

Not saying this is an ideal strategy but it is what I gleaned from the posts on my thread and it more or less works for me. The more mobility your units have the better off they will be too. Because you can get caught out there with 2-3 necros attacking one unit. That can be an instant demise if you stay put.
Last edited by Winter Wolf; May 13, 2019 @ 8:51pm
ChemicalBacon May 14, 2019 @ 12:11am 
Originally posted by mithc:
Early on swords and spears are a go to because they give a bonus hit chance. Later its nice to make the transition to axes, cleavers, hammers to deal with specific enemies.
Is it worth using the 2 handed weapons? I've had issues with mobility/hit chances using them.
Also, is it better to have a spearwall with or without shields for the extra fatigue?
mithc May 14, 2019 @ 4:54am 
IMO its not worth it to use any of the 2 handed weapons that dont have a 2 tile range early because they rely on perks, high fatigue, decent armor and melee attack to be successful.
Do_Be May 14, 2019 @ 5:34am 
When you say swords have a bonus to hitchance is that just the shortsword or does it include the falchion etc? I see nothing in the text that implies swords have a bonus to hit and my swordwielder seems to generally roll the same odds as my spearmen.
The author of this thread has indicated that this post answers the original topic.
Wulf[NL] May 14, 2019 @ 5:41am 
Last edited by Wulf[NL]; May 14, 2019 @ 5:42am
Scathe May 14, 2019 @ 6:04am 
Originally posted by Do_Be:
When you say swords have a bonus to hitchance is that just the shortsword or does it include the falchion etc? I see nothing in the text that implies swords have a bonus to hit and my swordwielder seems to generally roll the same odds as my spearmen.

it is not listed on the sword itsself, but when you equip the sword, and hover over the slash attack in your inventory screen, you can see the stats of that individual attack pop up, including a 10% bonus hitchance.
whatisgod Jul 26, 2020 @ 1:55am 
So this is an ancient post, but for anyone wondering the same thing. Don't fall into the games trap. You aren't meant to handle most monster encounters until mid to late game. You'll find yourself doing okay, getting that 1 skull difficulty mission to fight a young unhold and then he proceeds to systematically dismantle your entire team. You need to remember it's okay to turn away jobs, because at some point you need to be aware. With low renown? You're just some gullible shmuck they convinced to try and take care of their monster problem for 500 crowns.
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Date Posted: May 13, 2019 @ 5:01pm
Posts: 10