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Personally my newer groups start with an xbow/archer in the back rank and add a standard bearer after that ambition comes up. In the front ranks I try to have a hammer user, a sword user, and 1-2 spear users and a mace user.
I had a thread about dealing with Necrosavants and one suggestion was swapping in nets (shield -offhand item) on a couple units and then when they port in net them to keep them busy. This helps as do pikes/the standard, and a couple spear wall types up front. The ability to move without proccing zone of command attacks is important so the skills that allow that are early picks for me now.
a 3 tiered defense was suggested for necrosavants because they are vile and love to hit your backrankers (particularly if low armor types) My usual response to that is to go 3 tiers and also either swap out ranged weapons for pikes and or just take the weak units out and leave the back rank empty except for netter units.
XS_CX
MP_PM
UU _UU
X=spear, S= Sword, C=Cleaver, M=Mace, P=Pike or Standard or Bill U=extra units if any, moved back to rank 3 from ranks 1 + 2 on the first turn. They should be a mix of Mace and Cleaver users. That covers all 12 possible slots in your fighting lines. The backrankers should be net carriers which means they need heavier than average armor/helm to make up for the lack of shields. Also speaking of shields you don't need Kites since there are typically no ranged attackers involved. So Heaters all the way.
This is my default for facing necrosavants now. (The idea being that you have some mace guys in the back rank to stun any teleporters while the guys up front deal with the auxilleries etc with spear walls. Swords and Cleavers can both chop off undead heads (sword is just a % where as there is a decapitate skill on the Cleaver)
Not saying this is an ideal strategy but it is what I gleaned from the posts on my thread and it more or less works for me. The more mobility your units have the better off they will be too. Because you can get caught out there with 2-3 necros attacking one unit. That can be an instant demise if you stay put.
Also, is it better to have a spearwall with or without shields for the extra fatigue?
and for Goblin Wolfriders: https://battlebrothers.fandom.com/wiki/Goblins
it is not listed on the sword itsself, but when you equip the sword, and hover over the slash attack in your inventory screen, you can see the stats of that individual attack pop up, including a 10% bonus hitchance.