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Nah they suck... literally in game so u dont get 5 poachers 1 shotting you early game with bows
sell them for 20 gold.
i dont think adding "rock throw mastery" skill or named rocks is a good idea, they meant to be used early on as substitute for actual bows and arrows
Many ancient armies did employ slingers - and in some cases, they were more effective than archers. So what's the reason for not making them better? In addition to realism aspect, making them better would obviously be better for game-play.
This game is about medieval times.. Not ancient times. Many things has changed from ancient times to the medieval times and for that reason the slingers lost their power.
Well skill wise they are considered a throwing weapon. So its actually incorrect to see them as a bow/xbow replacement. Its better to look at it from the point of view of a 2 handed thrown weapon. They don't replace anything, they fill a missing slot of their own.
That being said, they theoretically (have a few levels to go for my slingers still) should do fine with head shot and thrown damage increase at closer ranges. They will never replace a xbow or bow as long range option thou, and should be looked at as a mid range option, like the 1 handed thrown.
However, I do think they need one little change. Due to the pole staff sling design, they should have a melee bash option. If I got a rock, in a sling at the end of a pole like that, I am for sure swinging in at someones skull if they get to close.
I could also see them eventually adding better slings in the future. Maybe even specialized sling ammo (when runs out, it reverts to regular stones), which equips to quiver pouch. There are plenty of way to add or improve slinging for end game, without ever actually touching the current ones.
While we're at it, why not add ammo for slings? Just make it lead bullets and let it be carried in the ammo slot. Reduced range, increased damage, fatiguing to carry. More effective than rocks with limited ammo supply.
I like the ideas in your 3nd paragraph. But they shouldn't have reduced range. Slings have too short a range as is.
Somebody mentioned it's good for that new bull beast thing with head hunter due to applying the dazed effect. So maybe a crossbow/thrower could use it for that fight to debuff the boss.
I have not tried it, and my crossbow thrower doesn't have head hunter so probably won't this time.
This is exactly the best use of the staff sling. Decent chance of hitting regardless of position, decent chance of debuffing. Keep the ijirok dazed. Second best: lindwurm/unhold debuffing (quick handing to a damage weapon or whip after daze is applied to target if there is no other easy shot targets).
Other uses come up periodically (dazing that champion wielding a really nasty famed polehammer comes to mind) but it's all highly situational at that point and the bro is going to be using legit throwing weapons most of time. It has it's uses but besides the big beast debuff but it's few and far between mid-late game.
Well ammo for slings, would give quite a few options, depending on willingness for them to put such options into game.
For example, a lead ball or heavy stone option, would be basic, but what if they did something more interesting or devastating, even if you only got 1 throw of ammo? Lets say something fiery or explosive, that hits multiple tiles, or something that scatters when launched (grapeshot anyone?). Maybe something spiked that become a battlefield obstacle, or or something of a trap like variety.
Adding sling ammo, brings up many possibilities.