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Note that waiting reduces your Ini by 25% for next turn (only for who goes first purpose, Dodge is not affected).
A build that wants to use Overwhelm semi consistently needs to have decent Ini. Though you don't really need to take it every level either. Trying to out-Ini goblins is just not worth it.
Seems like a high initiative, nimble, overwhelm team could be good. I went up against another mercenary company recently who all seemed to have overwhelm. They knocked down my attack capacity pretty good.
Well, not whole company. Not every build and recruit is compatible with Overwhelm.
- Anything forged is out due to too much Fat/Ini penalty from armor.
- It's costs fewer level-ups on recruits who already start with ~110 Ini and Ini talent.
- best combined with Archers, Polearm QH backline and overwhelm-dodge-relentless nimble tanks (last one is fallback build for crappy recruits, not something to strive for. Anyone without Paranoid or Fat traits can do fine in it).
Hit up Sarissofoi on Discord if you're curious!
I don't really like initiative builds on archers. It's worth trying, but archers tend to be one of the most fatigue-intensive builds for me, which inherently has anti-synergy with anything initiative-related. (Use of Relentless for this purpose, in combination with maybe low-fatigue ranged weapons, is still an area in need of exploration.)
Also, never trust anyone who tells you something isn't "viable," especially if they seem to painting with a very broad brush. I actually have trouble losing this game on Expert / Expert / Low / Ironman, so TBH most things are good if you go about them intelligently. (Note that this isn't as much of a brag as it seems -- I think most players tend to give up rather than really lose. If you play smart, you'll clear the crises with almost anything.)
Otherwise nimble melee dudes, probably best against schrat/unhold/maybe chosen.
Wait, you came around to the idea that BB campaign is actually hard to completely lose?
That's nice to see :)
I'm not saying BB isn't a hard game -- that would be a silly thing to say. What I'm saying is there's a big margin for success that belies the claim that "you must optimize to succeed, only 2 builds are viable." You can have fun, experiment, and still consistently succeed, even when doing the hardest content, without killing yourself looking for "perfect" bros.
And this is on ironman, no less. It's even more true if you don't play ironman.
Seriously: go ahead and count how many of your posts bring up the EELI part like it's something significant, not just annoying.
Would make a really dangerous drinking game :)